Feral puts out way too much bleed damage.
Sixty percent of their current damage is from bleeds.
Mastery is incredibly good, way too good actually.
Berserk, with the 15 (20 glyphed) seconds of fear immunity, has not been an issue for the life of the talent.
In solo play, Priests and Warlocks have consistently been ok against Druids up until their DPS/Bleeds went through the roof.
Similarly, with Powershifting for eight arena seasons, root classes have not had issues with Druids.
Feral Druids have never been highly represented in arena.
There are eight players in the top twenty teams (3's and 5's) across all battlegroups...
Compare that to every other spec except Hunters (all three specs are represented less), and there are substantially more of anything else.
So in the current game, in arena Ferals are not that strong.
Nor have they ever been strong in arena.
Ferals need nerfs to bleeds.
They essentially have 100% up time.
Because of being on target 75-80% of the time, via power shifting from roots.
But having more than half their damage tick constantly - melee dots.
They don't need a nerf to their final talent in their main tree or to a class mechanic that has been part of the class since original beta.
Not shifting out of frost roots...
Results in five dead kitties, very quickly from a single frost mage.
It's pretty easy to test that on live; ran a few BG's where I did not power shift.
Not saying they should be better than every other melee vs a frost mage.
It might even be more that a frost mage is over powered.
But not breaking root, makes the class suck from a fun factor.
As a boxer, the fear thing isn't too bad, as any one-box fearing class is dead fast.. but I don't see the need to nerf Berserk either.
Neither the shifting or the berserk were issues, prior to the DPS/Bleeds going through the roof.
I pay for the game because it is fun.
My favorite class is and always has been the Feral Druid.
They are more than decent to box.
The whole stealth somewhere.
Ravage to destroy any single target.
And then a decent chance to take out anyone, from the burst.
Or the ability to run away from anything, via Power Shifting and faster movement.
To attack again from stealth...
Well, a single rooting class (Enhance-Totem, Mage-4x Roots, Hunter-Entrapment) can prevent my entire team from escaping, with one character.
If that ends up going live, which it looks like it will... I don't see my style of play as being enjoyable; BG's have sucked balls, when I've declined to break roots via power shifting.
So why pay for something which is not enjoyable?
Again, I put my money where my mouth was.
Listed the reason for the cancellation.
And specifically said, if the class remains fun -- and for me the supreme mobility is what makes it fun -- I will definitely renew.
If there is another feature that makes it enjoyable to box/play, that would work too.
But if the class is not what I enjoy, then I'm done.
From a boxing point of view.
If Blizzard is happy to remove something which has been class defining and constant for the entire life of the game.
Then they are just as likely to nerf the next class I invest hundreds of hours in leveling and gearing in battlegrounds, and spending massive gold on, etc.
So, I've put my foot down.
I don't see it as over-reacting.
If the class is fun after whatever changes, I'll play it.
If the class is not fun, I won't play it.
And I won't be switching to a new flavor of the month, since the Ferals are the most fun I've had boxing, and anything else could be as drastically nerfed just as easily.
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