I can understand that if you compare Northrend with the cata zones, that the wotlk feels way bigger. But then again, how long do you actually stay in those zones before reaching the cap? Now I wasn't playing when WotLK was released, but as far as I know they only had nax normal up as a raid instance. Whereas now, there are 3 different raids, with a a very flexible lockout, 12 normal and 13 heroic modes. Most of them quite challenging. There are 8 heroic dungeons available, challenging and pretty big. There are 2 very good bg's added (and I yet have to meet a player ingame that doesn't like them).
Your statement about 'more focus on end game content' seems a bit weird if you ask me. I agree that there are quite a lot of bugs, that the game was poorly tested in my book given the total lack of balance & bugs in raids, etc .. but that has not much to do with the amount of content.
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