-
Scan through the first manifesto thread and somewhere towards the end Mosg quotes his unholy setup. Rather than just a simple priority setup, it is actually a priority setup of castsequence macros.
I haven't worried about using necrotic strike at all in my setup as I have found that even taking the healing debuff into account as 100% damage, scourge strike does more. On top of this, I haven't been able to find whether the healing debuff portion can crit or not, but if not, more reason again to SS instead.
So that covers unholy runes, now for frost and blood. For PvP I like to outbreak then chains of ice and pestilence. This will have your diseases up, spread them to any poor buggers in range and snare your first target ready for beating. Once I'm throuhg this initial sequence, I am hitting plague strike, festering strike and death coil. Festering is great because it hits hard and gives death runes which can then be used for more SS goodness. I have a castsequence for the runic power abilities which does 5 DCs, then DT, then gargoyle.
I tested it out on PTR and it was a nice setup. Didn't quite have the control of frost with regards to snares and roots were annoying, but there seemed to be masses of damage and all the pets running around added massively to the confusion. Getting onto live and with the subsequent, secondary nerf, it doesn't feel as good as frost.
Mosg's setup with hungering cold and single target dps is gold and something that unholy can't help to replicate. Good 5s teams have a combination of good healing, good targetting dps focus and good CC. This is CC without effort which is something that boxing teams have always lacked in PvP. So whilst unholy is fun with all the pets running around and not being snared, it doesn't measure up to frost for control.
I haven't noticed the HB nerf at all really and my single target burst is higher than what I was able to achieve with unholy anyway. Add the buffs that frost got of getting Chains of Ice root back (which I incorporate into my DG macro) and the free snares from desecration, I am finding frost even better than pre patch.
On top of this, my priest feels so much stronger with a big shield which negates any snares on me as well as giving a 60% sprint for 4 seconds. It now takes a good 30s for the priest to go down in arenas and then a further 12s of healing. This converts to a strong win ratio in the open maps and at least even in the others for me.
Btw I have got a list of timestamps for different topics for this latest video, just need to put them in order and post it.
Posting Rules
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
Connect With Us