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  1. #81

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    Quote Originally Posted by dancook View Post
    It's the same as tapping a key for 4 seconds, toggling the key's action, then tapping it for 4 seconds.. etc..

    I can't see anything immediately wrong with this...

    nope becouse the one in isboxer is spaming that key till it moves over

    EG: you setup a round robbin to not go to next window to 2 secs in this we are spaming key 1 as the dps on robin


    Charname KeyPress in wow

    Char A 111111111PPPPPPPPPPPPPPPPPP
    NEXT STEP!
    Char B PPPPPPPPP111111111PPPPPPPPP
    NEXT STEP!
    Char C PPPPPPPPPPPPPPPPP1111111111

    << Ingame Sees no automation here MOVES ON! >>

    And your setting up
    Char A 1
    STOP WAIT 2secs!
    Char B alt+1
    STOP WAIT 2secs!
    Char C ctrl+1

    You might get away with that Not sure though. but useing mods might work let u fall though.


    NOT OK!!
    Char A /cast frost nova
    Wait! 2sec
    CharA /cast blink
    Wait 2 sec
    CharA Press WspaceAAAAW


    This is what blizzard call automation Many things happon under one key press,

  2. #82

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    Quote Originally Posted by remanz View Post
    i have my prove

    http://stateofdps.com/

    look at overall dps + BH boss.

    http://www.worldoflogs.com/rankings/...aloth/10N/dps/

    where is yours.

    Fury just got a nerf. But Shadow Priest and Balance Druid are dominating.
    Sites like that prove everything and nothing. If you want the state of dps in 25m, you should look at the people who are max geared in hc 25m mode because it's a sample of the top dps, meaning that normal mode samples have a heroic and normal gear mixture. On top not too many samples for the harder bosses are available. Either way, 25m heroic shows that destruction lock & fire mage are topping the charts. Shadow priest is very strong but was very strong prior to the patch as well.

    Saying that all hybrids put locks & fire mages to shame is simply not true. Ret is ok on some fights, boomkin is strong. Fury is nowhere near top since patch. Same with elemental shaman, it's one of the worst performing specs at the moment in the game. I raid ele myself, and i'm listed on several top 200 parses on worldoflogs.com for elemental, and i'm often not even in recount top 10 for a bunch of encounters after the patch (where i used to be prior to it). Yet I have one of the higher performing % in the raid (i.e. dmg you should do to be in top 200 for your spec compared to what you did). I just went through our logs, and our raid seems to be very representative for the data on all 12 bosses (though nefarian we've only done on 10 man so far).

    So why I said you were wrong was not about shadow priest & boomkin not being strong, but about the others you mentioned and about your destruction lock / fire mage statements.
    Last edited by zenga : 02-15-2011 at 12:44 AM
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  3. #83

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    Anyone tried blood since the patch? Seems like more and more ppl are posting about having success as blood.

    Some of it sounds very interesting. I think I'll start working on it tomorrow after I get my 5 wins.

  4. #84

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    Quote Originally Posted by Multibocks View Post
    Is it worth it to buy Arena weapons when you already have 346 pve weapons? I mean as your first purchase?
    Yeah I'd still definitely get the weps first. It doesn't add much to your howling blast but it helps with melee damage and frost strike and it does add resilience to a slot where you have none.

    This was actually my main priority when gearing up; get as much resilience as quickly as possible. So I got my 2 piece bonus ASAP then just replaced slots where I lacked resilience.

  5. #85

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    Quote Originally Posted by hannibal View Post
    Anyone tried blood since the patch? Seems like more and more ppl are posting about having success as blood.

    Some of it sounds very interesting. I think I'll start working on it tomorrow after I get my 5 wins.
    I've tried it out since patch and it did receive a nice damage boost. Have smashed both HoO and Lost City in my first attempts at a heroic using 4 blood equipped in 352 level PvP gear with priest healing. My first kill of Rajh actually involved missing the first interrupt, having the priest die 15s into the fight and the DKs just hammering on with self healing and downing him.

    On the bosses they are finishing with 7-9k each.

    I am yet to try them in arenas at this stage. Mainly due to the frosties feeling so strong still I guess. The main issue would be staying on target without the snares you get from frost and without being on target, the self healing doesn't happen. Saying that, the burst should be good... Have hit 28k death strikes and blood strikes with trinkets up in PvE situations :P

  6. #86

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    Quote Originally Posted by zenga View Post
    Sites like that prove everything and nothing. If you want the state of dps in 25m, you should look at the people who are max geared in hc 25m mode because it's a sample of the top dps, meaning that normal mode samples have a heroic and normal gear mixture. On top not too many samples for the harder bosses are available. Either way, 25m heroic shows that destruction lock & fire mage are topping the charts. Shadow priest is very strong but was very strong prior to the patch as well.

    Saying that all hybrids put locks & fire mages to shame is simply not true. Ret is ok on some fights, boomkin is strong. Fury is nowhere near top since patch. Same with elemental shaman, it's one of the worst performing specs at the moment in the game. I raid ele myself, and i'm listed on several top 200 parses on worldoflogs.com for elemental, and i'm often not even in recount top 10 for a bunch of encounters after the patch (where i used to be prior to it). Yet I have one of the higher performing % in the raid (i.e. dmg you should do to be in top 200 for your spec compared to what you did). I just went through our logs, and our raid seems to be very representative for the data on all 12 bosses (though nefarian we've only done on 10 man so far).

    So why I said you were wrong was not about shadow priest & boomkin not being strong, but about the others you mentioned and about your destruction lock / fire mage statements.
    I did said it was just single target dummy dps. Lock and mage are for cleaves and AOE. No way they top meter for single target when hunter and rogue are around. Especially mage, it is just not there.

    anyway, hybrids are all getting normalized. so pures are back on top again, even for single.

  7. #87

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    I have a question regarding the first dps key, i have it working etc but it seams like my characters dont get the "IWT" command as often as i whant them to do, when they dps a target they tend to run around in a very large cricle and sometimes they run off like 10-15 yards before i can se that the IWT command gets to them and they turn around and starts to try dps the target again.

    Should it just be enought with me adding more IWT into the second step or will that destroy anything?
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  8. #88

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    add iwt to the second step as well, and spam your key more rapidly

  9. #89

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    Well i have it set as in the video, with a IWT on the end of Step 2 and one IWT in the midle of Step1.

    Im comparing to when i had IWT bound to each of my dps keys (aka IWT command was send about 3-5 times a second). So i whant my dks to stay close to the target, atm they are running around from it to far very often.
    Last edited by Emo? : 04-03-2011 at 01:13 PM
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  10. #90
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    If you want them to stay on target, you have two general options.

    My IWT, is not a simple keybind to all toons.
    It is a mapped key that sends IWT to all members of my melee group.
    And then I have another mapped key with two steps to enable/disable this key.
    So I can toggle my "spam" IWT on and off.

    I also have IWT for all toons, on its own key.

    If my spam is disabled, I can push the single IWT to everyone...
    And break the movement immediately on the healer/active toon.
    That will move my DK's (any toon whose movement does not break the IWT movement) towards where the target was when I pushed the key.
    They won't over run the target, nor adjust to a new position if it moves.

    Similarly, without a toggle, but with a "spam" set up...
    You could push the key once, and wait.
    Once they're in melee range, and have stopped moving.
    Then you spam the shit out of the key.
    And since they can hit the target where they're standing... they won't need to move towards it.
    So there will be no movement, until the target moves.

    For PvE, I use the second method much more so than my toggle.
    For PvP, I just spam like crazy... probably spamming 2.5 presses per second on average.
    I also has IWT on press only, not on release.

    With PvP and the toons circling the target like crazy.
    I haven't found an appreciable difference on a target dummy, when comparing DPS stationary vs DPS circling like crazy.
    Either is close enough to the other.
    Plus in PvP, the mob/player will likely move, and if you're not spamming you won't stay with it/him/her.
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