
Originally Posted by
HTeam
EQ punished players with time out of their life if they did poorly. Or if their connection dropped. Or if EQ's connection dropped (which is did frequently). Hey, you just lost 6 hours worth of XP and have a corpse run to *somewhere* because they couldn't keep up their line.
Have a fight, use up your mana bar and get ready to meditate for 10 minutes. Enjoy. Oh, and originally you'd have to look at your spellbook that entire time, unable to see the world around you.
Everything was based upon punishing the player for attempting anything remotely adventurous. Go out on a limb and if you're successful you receive nearly no benefit of playing it ultra safe, camping near the zone line and fighting stuff several levels below you. Adventure this does not make.
If you want real fear, play Eve Online. EQ offered nothing but fear of poor game design.
Connect With Us