I still have never found a game that gave me that feeling of immersion that EQ1 did, it was a true adventure. And yes, I'm pretty sure that strong since of danger is a big part of it. As you adventured through the world, you could end up dieing at any given time, and depending on where you were "bound" ,that could end up costing you mucho time and lost exp.
Other things like exploration, you could travel the world for hours,there were no mounts, and ports were hard to come by. Also epic loot felt EPIC. Rare items were very hard to get and when you had one, you felt bad ass. If you saw someone with an epic piece on, you were filled with envy and awe ( rubicate anyone? )
Going back to that is next to imposable now, WoW spoiled us with ease of gaming. fast exp, no real penalty for death ( durability loss? lol ) And anyone can get "epic" loot with very little effort. But some how its still fun. Slow exp, slow travel, die and you pay, all things of the past 8(
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