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  1. #1

    Default Seeing the Rested status/amount of ALL your toons

    Hi all,
    just checking interest.

    With the upcoming expansion, and for people currently leveling toons, how usefull would it be to have a web page that lists the level, xp and amount of rested xp for each of your toons?
    This mainly to show you at a glance which of your teams are 'ready' to play and which should rest a bit, for optimized levelling.

    Something like:
    Code:
     - Soap      level 81    1,874K xp / 3,785K xp   49%       125K Rested (12% of max rested)  
     - Frizza    level 83      114K xp / 4,811K xp    2%         5K Rested (0% of max rested)  
     - Ghur      level 80       124 xp / 3,154K xp    0%     4,652K Rested (FULLY RESTED)  
     - Cian      level 80       124 xp / 3,154K xp    0%     4,652K Rested (FULLY RESTED)  
     - Wazza     level 23       42K xp /    56K xp   80%        80K Rested (FULLY RESTED)  
     ...
    (numbers above are obviously all fake)

    This would be displayed on a webpage, but would use a tiny wow addon to get the exact in-game values.
    Rested values would be updated real-time by calculating the time since the toon was last played and computing the correct rested xp gain
    Not sure yet of all the specifics.


    Just checking interest before I invest too much time in this.
    Last edited by Zub : 10-25-2010 at 01:52 AM
    .[I



  2. #2

    Default

    Would be very handy. I would like to use something like tht already.

    But how do you plan to sync the data? My understanding is that you couldn't do it without someone uploading one of their files.

  3. #3

    Default

    With a simple macro ...

    Code:
    /script DEFAULT_CHAT_FRAME:AddMessage(GetXPExhaustion());
    ... you can see how much rested xp you have in your chatscreen.I have this hotkeyed on all my leveling toons, takes me 1 push and a look at the other screen to see my status. If jamba could do this, would even be better.

    For myself i'd find a special addon with a webinterface overkill.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  4. #4

    Default

    @Zenga
    the idea is to not have to log into the toons to see the status.

    For example, you log on team A (shamans) while team B (druids) are resting.
    AFter a couple days your druid's rested will have increased, and this webpage (and probably in-game frame) will allow you to see the numbers. (i plan on calculating the correct rested xp automatically based on current level, xp needed for that level and time logged, in an inn or not)

    the more teams you have the more beneficial it will be obviously.


    @Kalyse: The syncing is a major problem, as online pages cannot read local files, and addons cannot send to webpages (that I know off)
    At the moment I have the addon storing all the needed details, but am unsure how to pass them to the single webpage.
    It might end up to be an htm file to use locally.
    Still looking into that, working on the prrof of concept atm. Suggestions welcome
    .[I



  5. #5

    Default

    So, so far i've come up with this.:
    my addon retrieves the necessary details (xp, rested etc) and stores them in the SavedVariables file.
    Then my web page (local, not online) reads those files and displays the aggregated data as below:



    what do you think?
    .[I



  6. #6
    U JELLY?! Toned's Avatar
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    Default

    pimp


  7. #7

    Default

    I'd like to know 2 things. is there any possible way blizzard wont like this?
    When are you releasing it?

    This is going to be amazing for those who have a lot of teams above level 60 or those without RAF. being able to play on the team with the highest rested amount would save a lot of time. I for example want to make 5-6 teams off the bat and get them to 60 then RAF wont be any use for me. so this will be awesome!

  8. #8
    Multiboxologist MiRai's Avatar
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    Default

    Quote Originally Posted by calyco27 View Post
    I'd like to know 2 things. is there any possible way blizzard wont like this?
    Why would Blizzard disapprove?

  9. #9

    Default

    Very very good infos; and blizz won't care.

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  10. #10

    Default

    it's just a normal mod, all it does is collect some data and save it in your WTS/Account/<Account Name>/SavedVariables folder. Same as all the mods do.

    The second half is an html page with some java script to read and understand the data contained in the mod's saved lua file, and display it nicely.

    There is nothing in there that is a problem for Blizzard, not sure what part you are afraid of.
    The scripts are currently in working order, i'm just finalizing some error message and polishing it a bit before making it available.


    The catch, and some might not like it, is that it is Impossible for an online web page to read a file on someone's computer (for obvious security reasons, except browser cookies), so the only way i found to make this work, is to provide an html page to copy on your machine.
    I know some people won't like that part, but heh, the code is available for all to see (reason why i didn't want to do it with a java app) and if they don't like it they don't have to use it :-)

    So in the end, I have the addon that i copy in the normal addon folder (WoW/Interface/Addons) and the html page that I copy in the WoW root folder, and call through a browser.
    Since the WoW folder is parent to the WTS folder, the html page has rights to read the files there and it all works like that.
    .[I



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