Quote Originally Posted by calyco27 View Post
a lot of the time getting tech 2 is important because it makes sure you have the core skills in that field. ok 5% sheild regen here, or 10% sheild capacity there, or heck 5% powergrid saving over there isnt much on their own, but together they turn your basic missile boat into a powerful sky-fairing vessel that can rip missions to shreds. modules can only do so much if the pilot doesnt have the support skills to back it up.
This.

Every ship should have tank and DPS in case something goes wriong. I think you'd be better off flying four identical ships rather than saying that one is tank and threee are DPS. Especially as with the core skills trained up you can have both.

EVEMon is also pretty useful in that you can go to the ships tab, choose Drake, and then click on 'Battleclinic Loadouts' to get the modules and plan the skills to fit them.

Don't forget Weapon Upgrades and Advanced Weapon Upgrades either. Evemon won't tell you about those but EFT or another fitting tool will.

This is the most poipular Drake passive tank fit on Batttleclinic:

http://eve.battleclinic.com/loadout/...ank-Drake.html