Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 19 of 19

Thread: 3 Drakes + ??

  1. #11

    Default

    your other midslots would be best off used as cap recharge modules and an AB. this will allow you to use HAM's rather than heavy missiles and deal more dps.

  2. #12

    Default

    I just read a bunch of acronyms and have no idea what they are:

    ham
    atg
    ab
    tp
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  3. #13
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Quote Originally Posted by d0z3rr View Post
    I just read a bunch of acronyms and have no idea what they are:

    ham
    atg
    ab
    tp
    HAM = http://wiki.eveonline.com/en/wiki/He...ile_Launcher_I
    HML = http://wiki.eveonline.com/en/wiki/He...ile_Launcher_I
    ATG = action target group (ISBoxer term; read the context)
    AB = http://wiki.eveonline.com/en/wiki/It..._:Afterburners
    TP = http://wiki.eveonline.com/en/wiki/It...arget_Painters
    Now playing: WoW (Garona)

  4. #14

    Default

    Cheers for the info guys, it helps a lot (only been playing 2 weeks, so every little helps)

    Now, could someone give me a theoretical build for a Drake Tank and Drake DPS please?

    Thanks

  5. #15

    Default

    Quote Originally Posted by Grondir View Post
    Cheers for the info guys, it helps a lot (only been playing 2 weeks, so every little helps)

    Now, could someone give me a theoretical build for a Drake Tank and Drake DPS please?

    Thanks
    http://eve.battleclinic.com/browse_loadouts.php

    Battle Clinic has a ton of good ship builds that will get you started. I'll have to load up EFT (Eve Fitting Tool) to get you more detailed info.

    Something like this for the tank:

    [Drake, Tank]
    Shield Power Relay II
    Shield Power Relay II
    Power Diagnostic System II
    Damage Control II

    Large Shield Extender II
    Large Shield Extender II
    Large Shield Extender II
    Kinetic Deflection Amplifier II
    Kinetic Deflection Amplifier II
    Heat Dissipation Amplifier II

    'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
    'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
    'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
    'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
    'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
    'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
    'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
    [empty high slot]

    Medium Core Defence Field Purger I
    Medium Core Defence Field Purger I
    Medium Core Defence Field Extender I

    You may want to add more SPRs instead of the PDS or Damage Control. On hardeners I generally use two of the primary damage type and one of the secondary damage type.
    Last edited by Duane : 01-21-2011 at 11:52 AM

  6. #16
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Is it worth it to fly a Drake with T1 equipment on it, assuming you'll have 3-4 drakes in the missions with you? [edit] Or am I being a tard.
    Last edited by Ughmahedhurtz : 01-22-2011 at 03:01 AM
    Now playing: WoW (Garona)

  7. #17

    Default

    Quote Originally Posted by Ughmahedhurtz View Post
    Is it worth it to fly a Drake with T1 equipment on it, assuming you'll have 3-4 drakes in the missions with you? [edit] Or am I being a tard.
    Meta 3 and 4 (expensive T1 modules) equipment is good, sometimes on par or better than T2 so that wouldn't discourage me. My only suggestion would be to do a few level 3 missions to get a feel for it before jumping into level 4 stuff. Then in your level 4s to always be aligned to something in case your tank starts to break so you can warp out.

  8. #18

    Default

    a lot of the time getting tech 2 is important because it makes sure you have the core skills in that field. ok 5% sheild regen here, or 10% sheild capacity there, or heck 5% powergrid saving over there isnt much on their own, but together they turn your basic missile boat into a powerful sky-fairing vessel that can rip missions to shreds. modules can only do so much if the pilot doesnt have the support skills to back it up.

  9. #19

    Default

    Quote Originally Posted by calyco27 View Post
    a lot of the time getting tech 2 is important because it makes sure you have the core skills in that field. ok 5% sheild regen here, or 10% sheild capacity there, or heck 5% powergrid saving over there isnt much on their own, but together they turn your basic missile boat into a powerful sky-fairing vessel that can rip missions to shreds. modules can only do so much if the pilot doesnt have the support skills to back it up.
    This.

    Every ship should have tank and DPS in case something goes wriong. I think you'd be better off flying four identical ships rather than saying that one is tank and threee are DPS. Especially as with the core skills trained up you can have both.

    EVEMon is also pretty useful in that you can go to the ships tab, choose Drake, and then click on 'Battleclinic Loadouts' to get the modules and plan the skills to fit them.

    Don't forget Weapon Upgrades and Advanced Weapon Upgrades either. Evemon won't tell you about those but EFT or another fitting tool will.

    This is the most poipular Drake passive tank fit on Batttleclinic:

    http://eve.battleclinic.com/loadout/...ank-Drake.html

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •