I have absolutely no problem with the money they're making. It's a solid game, and it's a major risk to undertake any massive online RPG. My largest complaint about the game is that I just wish a little more thought went into the game designer meetings on the specifics of the crafting system. Aside from enchanting, engineering, and jewelcrafting, 95% of the recipes are useless at the level they're available, even for twinks. I understand it's more important to balance classes & gameplay, but I wish they'd take 2 or 3 people for a couple weeks and fine-tune the crafted item stats/level requirements for the 1-300 range, sort of like how they re-factored the stats on the deadmines boss drops to be a bit better.
Eh.. eventually the near-perfect game will be out there.. here's hoping for some actual detail in Warhammer Online.