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  1. #161

    Default Resurrect!

    /cast [target=this_thread] Resurrect


    I would like to bring this thread back to life for its original intended purpose. The original plan for this thread was to use it as a source of updates over the course of a few months. It turned out to be the catalyst to a mass quit wave, of which I have mixed feelings about; boxers are a rare and fairly intelligent bunch, and there are now less of us in WoW Then again WoW adds very little to the overall quality of one’s life, so I don’t feel too bad More sunshine for all!


    None the less, I would like to bring the beast back to life to find out what is happening in the world… of warcraft. My questions are as follows, and are extremely focused:
    • Are elemental Shamans viable in a 5s yet? 4 Ele + 1 healer
    • Have the classes be roughly balanced yet? (God dam mages)
    • Has blizzard started making logical patches yet? (When I left they were changing things about classes just for shits and giggles)

    There is much to be said on these three topics, but these topics are basically all I care about. I don’t care much about PvE, raid progression, guilds, or questing.


    Recap of where I left:
    Elemental was worthless. Burst was non-existent, our survivability was in the toilet, we were manna pigs that did very little damage and had no control over a fight. Mage’s Ring-O-God-Dam-Frost was so OP that it wasn’t evens an insult any more, it was just hilarious. Blizzard still had their heads up their ‘you know where’, and refused to nerf mages to the ground. I left just as they killed druids (Shape shifting), if that helps set a marker in your mind of where I was at.

    The game was a cesspool of imbalance, win trading, hopping on bridges to collect your free loots, painstaking weeks of grinding for those that missed the bridge, and a fight being won by how many mages you had on the team.


    Anything changed?
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  2. #162
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    Have not quit the game after all.

    Played a set of Exorcism/Shockadin Pallies (five), on the horde side.
    Got them up to 57th, without RAF, in five days or so (two 10% heirloom items).

    Then started on the 4x DK + 1x Paladin team.
    Leveled 5 DK's to 80th, then dropped one for a healer.
    Played Paladin, then Priest, then went back to Pally healer.
    Have been doing lots of BG's (initially, for the honor grind) and then the minimum number of Arena games for Conquest points each week.
    I've basically quit the Alchemy transmutes, as all my teams either have 310% flying or have the gold for it for when they level up high enough; my main team has Vial of the Sands x5, and I have 800,000 gold and nothing to spend it on.

    I play basically Tue and Mon, for the Conquest Points.
    And that is about it.
    I'm playing a fair bit of Starcraft II at the moment (and going through Day9 Dailies... started at 1, watched 192 last night).

    But the summer seasonal work is quickly approaching.
    So my online forays will quickly become rather sporadic.
    Which is good and bad, as the game is always far more fun after a break.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #163

    Default

    Quote Originally Posted by Ualaa View Post
    Have not quit the game after all.

    Played a set of Exorcism/Shockadin Pallies (five), on the horde side.
    Got them up to 57th, without RAF, in five days or so (two 10% heirloom items).

    Then started on the 4x DK + 1x Paladin team.
    Leveled 5 DK's to 80th, then dropped one for a healer.
    Played Paladin, then Priest, then went back to Pally healer.
    Have been doing lots of BG's (initially, for the honor grind) and then the minimum number of Arena games for Conquest points each week.
    I've basically quit the Alchemy transmutes, as all my teams either have 310% flying or have the gold for it for when they level up high enough; my main team has Vial of the Sands x5, and I have 800,000 gold and nothing to spend it on.

    I play basically Tue and Mon, for the Conquest Points.
    And that is about it.
    I'm playing a fair bit of Starcraft II at the moment (and going through Day9 Dailies... started at 1, watched 192 last night).

    But the summer seasonal work is quickly approaching.
    So my online forays will quickly become rather sporadic.
    Which is good and bad, as the game is always far more fun after a break.

    Oh man… derailed in 1 post! :P So… about my questions
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  4. #164
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    Quote Originally Posted by Lpwned View Post
    My questions are as follows, and are extremely focused:
    • Are elemental Shamans viable in a 5s yet? 4 Ele + 1 healer
    • Have the classes be roughly balanced yet? (God dam mages)
    • Has blizzard started making logical patches yet? (When I left they were changing things about classes just for shits and giggles)

    Anything changed?
    I believe Elemental gets some major buffage in 4.2, which is not here yet.
    They will be able to cast Lightning Bolt while moving.
    And if Flame Shock is dispelled, they'll have 90% haste which is a lot of pew-pew or healing.
    Don't think they're that good now, but totems do stack and all, so probably not the worst combo either.

    I don't think you'll ever see balance, they have to weigh PvE and PvP large and small scale.
    My DK's are very dominant, more so than my Elementals were in late BC or early WotLK.
    So they're a bit over powered in relation to other classes or compositions I've tried.
    Mages aren't horribly annoying for these, as I have four death grips on round-robin which refresh often, plus strangulate and mind freeze.
    Rogues are the class the DK's despise, because of Sap on one team member after the other; since Rogues can now move at 100% speed while stealthed, I recently experienced an arena game where my five killed four of theirs and then I resorted to watching a movie since the lone surviving rogue was playing chicken shit and wouldn't engage.

    Mages have not been nerfed, they're pretty much the same.

    Druids have power shifting with any shape shift if they're Resto spec, or with Boomkin form only if they're Balance.
    Feral doesn't have power shifting to break roots, but the 83 roar ability is raid-wide and makes affected targets immune for the duration... so almost a minute every 3 minutes of root immunity; nothing against the fear break/immunity that was lost.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #165

    Default

    Quote Originally Posted by Ualaa View Post
    I believe Elemental gets some major buffage in 4.2, which is not here yet.
    They will be able to cast Lightning Bolt while moving.
    And if Flame Shock is dispelled, they'll have 90% haste which is a lot of pew-pew or healing.
    Don't think they're that good now, but totems do stack and all, so probably not the worst combo either.

    I don't think you'll ever see balance, they have to weigh PvE and PvP large and small scale.
    My DK's are very dominant, more so than my Elementals were in late BC or early WotLK.
    So they're a bit over powered in relation to other classes or compositions I've tried.
    Mages aren't horribly annoying for these, as I have four death grips on round-robin which refresh often, plus strangulate and mind freeze.
    Rogues are the class the DK's despise, because of Sap on one team member after the other; since Rogues can now move at 100% speed while stealthed, I recently experienced an arena game where my five killed four of theirs and then I resorted to watching a movie since the lone surviving rogue was playing chicken shit and wouldn't engage.

    Mages have not been nerfed, they're pretty much the same.

    Druids have power shifting with any shape shift if they're Resto spec, or with Boomkin form only if they're Balance.
    Feral doesn't have power shifting to break roots, but the 83 roar ability is raid-wide and makes affected targets immune for the duration... so almost a minute every 3 minutes of root immunity; nothing against the fear break/immunity that was lost.
    Now that was a comprehensive wrap up! Thank you

    So it sounds like right now they are still shit, even with 4 of them, but maybe in 4.2.

    Yea I started a DK team, but I have leveled at least 4 solos up to 80, maybe 3 to 70, and then the boxing team. I will never level another toon again. I hate the game by the time I hit the cap. So Shammy is my only option, and Ele as a boxer.

    Thank you again for the info Ualaa.
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  6. #166

    Default

    Quote Originally Posted by Ualaa View Post
    I believe Elemental gets some major buffage in 4.2, which is not here yet.
    They will be able to cast Lightning Bolt while moving.
    And if Flame Shock is dispelled, they'll have 90% haste which is a lot of pew-pew or healing.
    Don't think they're that good now, but totems do stack and all, so probably not the worst combo either.

    I don't think you'll ever see balance, they have to weigh PvE and PvP large and small scale.
    My DK's are very dominant, more so than my Elementals were in late BC or early WotLK.
    So they're a bit over powered in relation to other classes or compositions I've tried.
    Mages aren't horribly annoying for these, as I have four death grips on round-robin which refresh often, plus strangulate and mind freeze.
    Rogues are the class the DK's despise, because of Sap on one team member after the other; since Rogues can now move at 100% speed while stealthed, I recently experienced an arena game where my five killed four of theirs and then I resorted to watching a movie since the lone surviving rogue was playing chicken shit and wouldn't engage.

    Mages have not been nerfed, they're pretty much the same.

    Druids have power shifting with any shape shift if they're Resto spec, or with Boomkin form only if they're Balance.
    Feral doesn't have power shifting to break roots, but the 83 roar ability is raid-wide and makes affected targets immune for the duration... so almost a minute every 3 minutes of root immunity; nothing against the fear break/immunity that was lost.
    Stampeding Roar doesn't act as an immunity as far as I recall. I play a feral druid as my solo character, I'm pretty sure it just breaks roots on the initial cast. So two root breaks every ~3 minutes - one for dash, one for roar. Unless they've changed it recently.
    Yahtzee & Co. - The Pineapple Stand
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  7. #167

    Default

    LB on the run? link the notes on that! thats kind of op. Also TS will snare the target for a few seconds after the knock back 8)
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  8. #168
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    http://www.dual-boxing.com/showthread.php?t=43407

    Post #3.
    Glyph of Unleashed Lightning (Prime)
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #169

    Default

    4.2 is live. Anything changed?
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  10. #170
    Multiboxologist MiRai's Avatar
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    Default

    Quote Originally Posted by Lpwned View Post
    4.2 is live. Anything changed?
    What is this thread about again? You want to know if Elemental is viable in 4.2?

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