Quote Originally Posted by Drizhal View Post
To me this concept that they push "Hardcore only" or "Not everyone will see end-game" is a failure at design level. Stepping aside from what I feel is shoddy work in these last couple expansions look at the concept of the RNG.

Run a dungeon 6 times straight for "Maybe" a drop, making it a grinding painful experience after about the 4th time of going "Cmon drop, cmon..."

How was that more fun then the concept of guaranteed upgrades? Put in your time you might get something, carrot please meet stick.

Or put in time and be allowed to actually progress wanting you to put in more time to progress more... Make the content difficult, make the cost of justice items high, but make these items worth more. Allow more people to see more content, how is this a bad idea? Blizzard seems to think that it's cool to only show content to >1% of the games population.
I don't think it's so much that is that more isn't available yet and this, along w/ artificially high cd's on tradeskills is choking off progression for what they have to know is the majority of their playerbase. Why make it so you can get to max level on release day, then make it almost impossible to progress but at a stupid snail pace?