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  1. #191
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    Quote Originally Posted by zenga View Post
    Lava surge: Gives your Flame Shock periodic damage ticks a 20% chance to reset the cooldown of your Lava Burst spell.

    So provided each shaman casts flame shock at the same time on a target chances per tick of flame shock that 1 lava burst comes off cd is:

    1- (0.8*0.8*0.8*0.8) = 59% chance per tick of flame shock that you get 1 lava burst cd reset

    which basically means that if you have used your lava burst on target one, the chance is much higher that you can go for a kill faster with lava surge than without. having fs up on multiple target increases this effect even more

    withpowerauras on your main you could easily create a symbol that shows up if all 4 lvb are available, or just how many
    Lava Surge is good, in theory - but for multiboxing it's just not that effective. Having 4 lvbs hit at the same time is far greater than getting a proc on one. Raw DPS may go up, but it's all about smashing a dpses face in with burst.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  2. #192

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    Thats right Alemi, I feel the same way. I know that FS, LvB, CL and earth shock x 4 will kill someone if I have 9 stacks on my shield. And since Im a mastery whore, I get procs from LvB and CL everytime I use my kill rotation.

  3. #193

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    Ok, you guys have a fair point. I ran a bunch of 5s, and they went really well!!! I like the changes to Shammy, I must say. I had a positive win ratio! Ha ha ha.

    One thing my healer made me do, that I came to LOVE after a few games was to use Earthquake. Its a manna pig, but it locks down ALL the melee and rogues trying to stun lock my healer.

    My games go like this:

    • Run right at their gate,
    • pop a macro that does Damage trinket, Spirit walkers grace, and drops totems (With 4 grounding, 4 Stone claw),
    • Do a heavy burst rotation on an easy target,
    • Even if he does / doesn't die, I drop a Earthquake on my feet, then Mass hex their entire team. By this time I have a full 9 stacks of Shield,
    • Healer stuns some1, and I blow their face off. The rest of their team is hexed / stunned form the Earthquake.


    It is working amazing!

    Best part is that games are only 2 min, win or lose. Nice and fast.
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  4. #194

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    Quote Originally Posted by Lpwned View Post

    One thing my healer made me do, that I came to LOVE after a few games was to use Earthquake. Its a manna pig, but it locks down ALL the melee and rogues trying to stun lock my healer.
    EQ pairs up with clearcasting btw.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  5. #195

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    Quote Originally Posted by zenga View Post
    EQ pairs up with clearcasting btw.
    You saying that clearcasting will null all 4? That would blow...
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  6. #196

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    Quote Originally Posted by Lpwned View Post
    You saying that clearcasting will null all 4? That would blow...
    No I'm saying that clearcasting affects the mana cost of earthquake.(so it costs 40% less mana). You get to clearcasting state when you crit, so if you want to use earthquake, it's mana efficient to do it after a lava burst (provided flame shock was on the target).
    Everything that is fun in life is either bad for your health, immoral or illegal!

  7. #197

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    Quote Originally Posted by zenga View Post
    No I'm saying that clearcasting affects the mana cost of earthquake.(so it costs 40% less mana). You get to clearcasting state when you crit, so if you want to use earthquake, it's mana efficient to do it after a lava burst (provided flame shock was on the target).
    ^ Why I love these threads. Always something I don't think of.

    I was confusing concentration aura. Now that I think of it though, will concentration aura null it? It's, what %20, and EQ is %10. I'm not sure how WoW does the math though. %10 - %20 (%0), or %10 X %20 (%2).

    I'm on my phone with a bad connection, so no googleing or spell check )
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  8. #198

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    Quote Originally Posted by Lpwned View Post
    ^ Why I love these threads. Always something I don't think of.

    I was confusing concentration aura. Now that I think of it though, will concentration aura null it? It's, what %20, and EQ is %10. I'm not sure how WoW does the math though. %10 - %20 (%0), or %10 X %20 (%2).

    I'm on my phone with a bad connection, so no googleing or spell check )
    With 5x earthquake down you have 41% chance that 1 of the 5 will cause knockdown (probability is (1-(0.9*0.9*0.9*0.9*0.9))*100

    When you cast and take damage, it adds a delay to your spells (push back effect). Concentration aura and totem of tranquil mind reduce/negate that effect.

    Earthquake knocks down players, so concentration aura should not have an effect on that.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  9. #199

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    Quote Originally Posted by zenga View Post
    No I'm saying that clearcasting affects the mana cost of earthquake.(so it costs 40% less mana). You get to clearcasting state when you crit, so if you want to use earthquake, it's mana efficient to do it after a lava burst (provided flame shock was on the target).
    Quote Originally Posted by zenga View Post
    With 5x earthquake down you have 41% chance that 1 of the 5 will cause knockdown (probability is (1-(0.9*0.9*0.9*0.9*0.9))*100

    When you cast and take damage, it adds a delay to your spells (push back effect). Concentration aura and totem of tranquil mind reduce/negate that effect.

    Earthquake knocks down players, so concentration aura should not have an effect on that.
    What pally thing am I thinking of that reduces your chance to be interrupted? (works against thunderstorm and things like that). Was that the old concentration aura that I'm thinking of?
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  10. #200
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    Quote Originally Posted by Lpwned View Post
    What pally thing am I thinking of that reduces your chance to be interrupted? (works against thunderstorm and things like that). Was that the old concentration aura that I'm thinking of?
    Are you talking about Aura Mastery? http://www.wowhead.com/spell=31821

    Thunderstorm will still knock back during AM, which should still interrupt if they're moving, right? Knockdown affects work through AM (Earthquake, Throwdown).

    Wind shear is ineffective.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

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