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  1. #71

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    Quote Originally Posted by Svpernova09 View Post
    I'm not meaning to QQ at all, but heroics seem really dumb right now. I realize and appreciate their current difficulty level, but punishing the entire group on one of 15-30 trash pulls in an instance because RDF gave the group a shitty comp (no / little CC ability) is very frustrating. I understand making shit hard, and I understand using trash as a pacing / rep grind mechanic.

    What happened to their mentality during wrath of having dungeons run fast? They purposely (for better or worse) made dungeons where you could grind them out in about an hour or less. Some even faster. And we're talking in i200 gear. Fuck all the wrathtards that came in and got their free T9 and cried cause they were bored as they steamrolled heroics like a cat on a keyboard.

    I don't mind hard shit, I don't mind repair bills or wiping, but FFS don't punish me because I want to the play the game. I feel that waiting in a 30-45 minute que if I want to play as DPS is unacceptable, but I still do it. I feel that getting booted from a group just because the tank is butthurt I asked him to mark targets so I would stop pulling aggro is unacceptable, but I still reque. I feel that they added length to dungeons to make up for less number of dungeons, yet I'm still grinding away at them. A lot of the game is not fun anymore. Can we go back to T5 era? Maybe T8 era?
    You captured my sentiments exactly. I'm playing solo now and HATE the 40 min queue time only to have a group quit 20 mins into the instance because we wiped on two trash pulls..or..get booted for some perceived offense. My experience with dungeon running has been horrible this expansion (as many in LoB can attest when I rant in guild chat - sorry). I don’t want to spend almost an hour waiting in a virtual line. From a healing perspective they feel unmanageable, not challenging.

    That said, I don’t hate the expansion. Here are some likes:
    • I think the redesign of the old world was well done on the whole. It gave many areas a fresh feel and made for an interesting new leveling experience (your opinion may differ).
    • I actually like the linear approach to the questing and the phasing to a degree. It makes sense from a storytelling point of view.
    • I like the new zones. They are interesting and have some great storylines. Uldum and Deepholm are probably my favorites in the whole game. Uldum actually made me go out and buy Raiders of the Lost Ark
    • I like the simplicity of the talent trees. I miss getting a new talent every level, but I think the trees make more sense on the whole.


    I’m going to stick with the expansion because I know this is not it for Cata – hell we don’t even have epic gems yet. I’ll be playing solo for a while and leveling a bunch of toons sitting in their 60’s.
    Styrr - Legion of Boom - GM



  2. #72

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    Quote Originally Posted by Kromtor View Post
    EC tunnel was awesome. You get some awesome bargain and you have to run to the freeport bank and drag ass back encumbered with gold hoping to get there before the guy sold it to someone else. I can't figure out if the bare bones and imbalanced nature of early EQ was superior to the polished easymode of modern MMO's or if it just felt superior because it was new.
    I started as a Dark Elf and remember getting creamed over and over trying to get to Freeport to begin with. And Spectre Island in the Oasis of Marr. Good times!
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

  3. #73
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Kromtor View Post
    EC tunnel was awesome. You get some awesome bargain and you have to run to the freeport bank and drag ass back encumbered with gold hoping to get there before the guy sold it to someone else. I can't figure out if the bare bones and imbalanced nature of early EQ was superior to the polished easymode of modern MMO's or if it just felt superior because it was new.
    Heh, I have the same perception of DAoC. Back in the day, it was awesome, especially the style chains and super-speed. After looking at WoW for the last 6 years or so, DAoC feels definitely dated and the interface feels soooo clunky, but some of the mechanics (auto-loot, style chains, ability queues) would be nice to have in WoW.
    Last edited by Ughmahedhurtz : 01-24-2011 at 06:35 PM
    Now playing: WoW (Garona)

  4. #74

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    I've gone back to both EQ and DAoC multiple times but never lasted very long. the DAoC item system is just horrible - item degradation forcing you to use your best weapons sparingly and the crazy AoE mes'es and crap. but something about the feel of the game and the flow of the leveling and character building was very appealing in DAoC and a lot of fun to multibox.
    1 DK + 4 Ret Pallies
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  5. #75

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    The nostalgia for me is in some of the locations (like that icebound dwarf fortress, I can't remember the name... Thurgadin?) and particularly the music. Hearing the zone music for the wood elf home city is one of those moments when get taken waaaaaay back in time. Heck, now I have to find it on Youtube.
    "Multibox : !! LOZERS !!" My multiboxing blog

  6. #76
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    Not sure which was worse.. the ramps in Kelethin (figuring out where to go, to get somewhere), or Neriak when you were new to the game.
    Both were relatively easy, with a lot of practice.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  7. #77

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    Why can I not escape EQ lately? My husband has been busting my balls about dusting off the old EQ accounts and I'd sooner set my own eyes on fire and then take a bath in battery acid. Man that game was tedious and boring.

    *Gently picks a fuzz ball off her Drudges Playing Poker AC t-shirt*
    Blog : Herding Khats
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    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

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  8. #78

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    Neriak if you didn't have night vision was a pain! I played EQ from release through PoP, and I while I have great memories of the game I wouldn't put myself through that grind again.

    I agree with one of the previous posters though - what I loved the most about EQ was some of the completely absurd imbalances that were around and never addressed.

  9. #79

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    LOL!!!!

    Ok its off topic, but I just found this out. There has to be a discussion going on somewhere else about this as well...

    Bliz - 4.0.6 - Death knights
    Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.


    Face... Palm...

    The TOP Cata DPSer (http://stateofdps.com/) is getting an immunity to ALL slows. WTF is going on... I don't even see any logic to the shit Bliz is doing any more.
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  10. #80

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    I'm both looking forward to leaving WoW and not, come spring / summer. I spent so much time indoors over the last year on various games (boxing WoW, SC2, back to WoW) that it will be nice to experience life again.

    What I don't look forward to is the cost. $75 a month is CHEAP to keep me entertained for a full month. Getting out, going to bars, movies, sports, etc is a lot more expensive! Haha.
    Warfather + Scrub + Fumble + Bumble + Botch
    Ravenholdt - US

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