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  1. #1
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    Join Date
    Sep 2008
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    Calgary, AB and Vancouver, BC
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    If combat is ignored, aside from the Captain and General.
    And no tower/bunker is ever back capped.
    Graveyards are irrelevant, since no one will die.
    I don't really care who wins in this scenario, since it is not AV.

    In 80% of my AV's, at least 15 alliance hit Galv.
    In 70% of my AV's, 5-10 horde wipe them and the horde win the game.
    In 10% of my AV's, there are no Galv defenders and either side can win the game.

    If a significant portion of the alliance offense dies at Galv, the game is a forced turtle.
    The same as those ultra rare games, where the alliance defends Belinda hard.
    Either case, most of one sides O rez's on D, and it becomes a long slug fest game with poor honor for both sides.
    And the horde wins almost all of these, if you can call half the honor per hour (for winning) that you would get even if you lost 3-4 times in the quick games you could have played.

    In the remaining 20% of the games, alliance skips Galv.
    Hits IBGY/IBT/TP hard.
    If the horde were defending Galv, the world pvp style melee determines who wins the game.
    If the horde were not defending Galv, the killing of Belinda puts them behind on time and alliance wins.
    Or if Belinda/Galv are both skipped, it is a race which usually goes to the horde because they start without all towers/bunkers capped more frequently than alliance.

    At least in my battlegroup.
    Last edited by Ualaa : 01-19-2011 at 05:41 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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