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  1. #1

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    This is a screenie I took last night (after call to arms was over). I play this toon solo, and have 3.7k res.
    What I did was making sure I was the first to go north, trying to cap the DB bunkers asap. As you can see from my healthbar, I already had to dismount to heal myself a bit (popped spirit walker grace to minimize downtime).

    Doesn't prove the map advantage of course, as there is no ally rushing to frost wolf keep (didn't look at map tbh). This is just to show in what kind of condition you can arrive

    Oh and btw, most of the games I play, galv is down before balinda is down, provided no opponents are in the rooms to slow you down. Is that because that in a typical game more allies go to galv than horde goes to balinda or because you can start the fight faster ... I don't know.

    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #2
    Member valkry's Avatar
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    Sep 2008
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    2009

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    Quote Originally Posted by zenga View Post
    This is a screenie I took last night (after call to arms was over). I play this toon solo, and have 3.7k res.
    What I did was making sure I was the first to go north, trying to cap the DB bunkers asap. As you can see from my healthbar, I already had to dismount to heal myself a bit (popped spirit walker grace to minimize downtime).

    Doesn't prove the map advantage of course, as there is no ally rushing to frost wolf keep (didn't look at map tbh). This is just to show in what kind of condition you can arrive

    Oh and btw, most of the games I play, galv is down before balinda is down, provided no opponents are in the rooms to slow you down. Is that because that in a typical game more allies go to galv than horde goes to balinda or because you can start the fight faster ... I don't know.

    Thank you for the screenie. As to your question, from my experience, I believe it is because galv is stop no.1 for ally whereas horde visit SHB first (then they hit the SHGY and IWB, with a small group going to Bal). As to why this happens, it's tradition imo. Ally always go down the west side of Balinda, even though the east side is quicker. I believe they do this so they don't come too close to the horde train that is heading straight past the west side of SHB. Horde and ally have taken these paths for years. The other reason could be a mind set. Ally can and do struggle to take down galv, he hits hard, whirl winds, mortal strike and fears the tank out of the room resetting the encounter. How do you guys feel about the difficulty of Bal? In your AVs do you notice most or only some horde go to Bal (for ally it is at least 30 inside galv's room)?

    Imagine, if you will, one game where the alliance train heads due south from SH GY, shaving the west side of SHB. They would run straight into horde and it would be a train wreck. Almost guarenteeing a turtle. I've seen a lot of hate of turtles in my AV experience.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


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