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  1. #31

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    First, I thought they brought all BattleGroups together for Battlegrounds - Battlegroups are only split up for Arena purposes.

    Second, AV has been the same drama since they moved the Horde starting point back.

    CHOKEPOINTS - Can only be used if people actually defend them

    My Issues with AV
    - Alliance Bridge - Archers can shoot you while on the bridge. Stepping off the bridge, both towers can hit you. The bridge is long as hell and narrow.
    - Frostwolf Towers - Can the West Tower even shoot anyone approaching? Or is it just good for shooting people standing in front of Drek's fortress? It's archers die without firing a single arrow. And why the hell is there is little hut to shelter allies WITHIN shooting range of both towers? Archer Towers need a wall-hack.
    - Allies can reach Galv maybe 10 seconds after defenders can.
    - Horde Towers are much harder to navigate than Ally bunkers, and more difficult to defend in general. Ally Bunkers allow players to Range incoming attackers much easier then Horde Towers. Horde Towers - All you can do it sit at the flag and wait for them to come.
    - The NPCs really do screw over non-stealthing classes. I've seen Horde base rushed with a small group and pick up no adds, except relief hut guards (which was intentional, to kill them). Getting past the elites, birds and soldiers along the path and bridge is retardedly hard. Getting dismounted on the bridge and trying to push forward results in death by archer (at least, pre-cap).
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  2. #32
    Rated Arena Member
    Join Date
    Mar 2008
    Location
    Alaska
    Posts
    107

    Default horde av

    If your horde just start at ib/choke kill the zerg then gate to base kill any that got buy then head back to the choke and just keep back capping. If your a horde multi boxer and your losing it's cause ya don't play d.I usally win 90% of the games i play.Watch my video look at the spots i fight at. The key to wining av is where you fight .Haven other boxer's join you helps allot. We have the better spots to d.Then ally.

    http://www.youtube.com/watch?v=m-Ye4...eature=related

  3. #33

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    Quote Originally Posted by Budkin View Post
    If your horde just start at ib/choke kill the zerg then gate to base kill any that got buy then head back to the choke and just keep back capping. If your a horde multi boxer and your losing it's cause ya don't play d.I usally win 90% of the games i play.Watch my video look at the spots i fight at. The key to wining av is where you fight .Haven other boxer's join you helps allot. We have the better spots to d.Then ally.

    http://www.youtube.com/watch?v=m-Ye4...eature=related
    I would love to believe that, but I have 1 major issue with this. I don't see you anywhere near a tower? The only thing I do in AV battles is run from one tower to another to defend it and recap it. There is no way that you can avoid that alliance cap towers by staying on the ground all the time. Any stealth can easily pass by. If you have usefull hordes who do recap towers, then that's a great thing. But that doesn't prove that HK farming at spot X or Y will win you a battle.

  4. #34

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    Quote Originally Posted by Littleburst View Post
    /wave

    You owned me I was like why the F am i dying so fast lol. I run 1,4k resi still. 30% reduc. Then after a fear or w/e it was I noticed it :P

    Fail AV again for horde, so i was afking a bit on GY and got reported AFK :< Noticed it just to late, then main got ported out and afk'd out with slaves aswell. Must be blast to be alliance in AV weekend
    ya it was crazy XP in there.. i have hardly done much pvp in wotlk and lvling in there during the weekend was a good choice i think.

    the funny thing was in the alliance chat.. (Ohh no theres a shaman boxer at IB!) so i checked the bg rooster and was hoping you would come my way so i could at least /wave. however, it was a little bit of a hot zone so couldnt stop mashing buttons...
    Playing Hord on FrostWhisper - EU at the moment.

  5. #35
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
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    Default

    In the AV's so far...

    Alliance does not know if the horde is in Galv until they go into the building.
    So there is enough of a head start for the horde, that even if the alliance go straight to Galv with Crusader Aura the whole way, you have no clue if there are zero, six or twenty horde inside; going by this AV weekend, the average is 15 or so guarding Galv.
    The horde have to have more than a 10 second advantage in reaching Galv.
    Galv is also much tougher than Belinda... with ten alliance in Belinda's room, twenty horde will win almost every time... I like to Cyclone the tank and or healer, then Tranquility x5... then go kitty and kill whatever.
    If the alliance has twenty in Galv's room and there are more than 5 horde defending him, enough of the attack is dead that the game becomes an auto turtle.

    The alliance bridge is easily easier to defend than the Frostwolf area; there is a breech where you can run around and not even be hit by either of the towers.
    That said, it works both ways; if I stealth to Frostwolf and cap RH and both towers.. I cannot guard a single choke point and know there are no horde behind me... if a horde manages to get the last alliance graveyard and both bunkers capped, they can stand on the bridge and know with 100% certainty that no one is sneaking past them.
    When I was doing AV's with Shammies.. the alliance bridge was so fun to defend with staggered Thunderstorms; the horde don't have anything even close to that..

    So the alliance has a huge advantage in holding their base, and a similar disadvantage at holding the final horde base once it has been assaulted, assuming the horde backcaps which is extremely common in these games.
    And the horde has the initial advantage of Galv being much tougher than Belinda.

    AV is still one of my more favorite BG's, probably a little behind AB.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #36
    Rated Arena Member
    Join Date
    Mar 2008
    Location
    Alaska
    Posts
    107

    Default lol check my statistics

    Quote Originally Posted by Littleburst View Post
    I would love to believe that, but I have 1 major issue with this. I don't see you anywhere near a tower? The only thing I do in AV battles is run from one tower to another to defend it and recap it. There is no way that you can avoid that alliance cap towers by staying on the ground all the time. Any stealth can easily pass by. If you have usefull hordes who do recap towers, then that's a great thing. But that doesn't prove that HK farming at spot X or Y will win you a battle.
    You don't have to take my word for it lol check my statistics i have played 1540 avs and won 928 i have 269229 hks i do no a bit about pvping av .The part where i said backcap means taken the towers back .The vid don't show any tower stuff i play taurens and trying to get a vid of a tower fight lol .

  7. #37

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    I have been having luck guarding the horde base between the towers. If I can keep alliance from rushing to a cap we have a shot at winning. Otherwise they just get there way faster than we can get to their towers. This team dinged 85 today so I am pretty squishy.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  8. #38

    Default

    Quote Originally Posted by Budkin View Post
    If your horde just start at ib/choke kill the zerg then gate to base kill any that got buy then head back to the choke and just keep back capping. If your a horde multi boxer and your losing it's cause ya don't play d.I usally win 90% of the games i play.Watch my video look at the spots i fight at. The key to wining av is where you fight .Haven other boxer's join you helps allot. We have the better spots to d.Then ally.

    http://www.youtube.com/watch?v=m-Ye4...eature=related
    This is cataclysm mate. Where 2-3 decent warriors / ferals can rip your team apart. Where 2 frostmages can keep you locked up with RoF. Where everyone has huge healthpools compared to spell damage. Where chain heal doesn't cut it anymore. Unless your team mates back you up, and unless you play against a complete bunch of tards, I don't see how 1 5x boxer can stop a 20 man team coming from galv.

    On a sidenote, as the differences between galv & linda have been mentioned (I can actually solo linda with 5x ele shaman w/o tank and healer; just my earth elementals + grounding totem); how is the difference between drek & van?

    Oh and btw, just played AV 3x tonight solo (after CTA is over), and was back to old business as usual. No rush to horde base, but more or less properly played AV with easy horde wins.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  9. #39

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    FWIW, Alliance sucks hard at AV in my battlegroup. We seem to win about 1 or 2 out of 10. I hate it.

  10. #40
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
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    Default

    Met a fellow boxer in AV on Monday.

    Khaall of Blackwater Raiders, and similar spelled names.
    Boxing four or five shammies.

    Destroyed me, as I was in a swarm of hordies fighting at a graveyard.
    Then suddenly there are multiple Fire Elementals down.
    Would have died irregardless, given the allies to hordies there...
    But definitely sped up the process.

    Khaall was in one other AV on that night, but we did not cross forces since.



    I've found in AV...

    The horde towers favor Ferals much more so than the alliance bunkers.
    The bunkers with the donut ring around the top, rather suck as an area for IWT and follow.
    Meanwhile, once you're up top in a tower, the tower room is superb as a melee team.

    Totally the opposite from boxing Shammies...
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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