The screenshot has nothing to do with what I said about the map favoring the alliance. I comes at the end of my post, after my TB statement. I think that the layout of my post was clear enough to not link that screenie directly to my point 2. If you did link that directly to my point 2, then that was not the intention of the post. The more cause the screenie clearly shows that this was a 23 minute AV; where capping the bunkers straight away has less influence on the outcome. However most of the games I've played are zerg games. They typically go like this:
5+ bots / afk'rs (if not more)
a few players go to defend galv (to no avail as they are just a few)
15-20 go balinda
5 if not more just start to attack allies midfield
2 think defending our base is a good idea
a couple put the effort in capping Sh / IW bunker
count what is left to go north ... and the rams, birds slow them down a lot, keeping them in combat so they lose a lot of time before they can mount up again. And as soon as you are mounted up and at the bridge, archers start to nuke you. It's not the first time that one of my toons just drops dead as soon as I enter a bunker; if I didn't stop to heal them. If you take the left bunker, you have to battle an annoying npc first. Without a palladin / aura mastery, every time alliance caps bunkers 20-30 seconds earlier than horde can do.
The reason is stupid gameplay. But that's reality during AV weekend, we have to deal with more morons than usually. If you are in a team where 10 players go cap north bunkers, this is of course less of an issue. There is always going to be a few who escape the mobs.
Again: my statements where about my games, during CTA weekend. I haven't said anything about other elements in the battle favoring horde / alliance. Most of the games were very fast. And I could chose: go stand in a tower to defend, where it's very likely no one will cap DB bunkers; or go cap DB bunkers when none will recap towers or slow down alliance. Either way we are screwed.
In an AV where you have both decent offense and defense, the map is less important. Then it gives even an advantage to the horde i'd say (easier to force a turtle with capping SH gy, and just stand on the hill next to icewing bunker which is making alliance melee more or less useless).
Going to refrain from discussing semantics any longer. I'm not writing in my native language. Though my interpretation is clear, which I've stated.
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