Quote Originally Posted by valkry View Post
To me, it's pretty clear you don't want to hear anything but agreement with your arguments. As I have said, I don't believe ally can cap towers faster than horde can cap bunkers, and I told you why. Blizzard even moved the horde cave more south on the map because they were closer to the Ally base than Ally were to the horde base. Your claim insinuates that they either didn't measure the times from the new position, or dilberately made horde further away.

So because the initial argument was about time to cap bunkers, I'm not allowed to put forward examples of where horde have an advantage? Even if the implication of me doing so slightly implies you may be correct in your original claim (althoguh I don't believe you, I won't know for sure until I get back to my wow comp and do a few test runs myself).

I find it funny you accuse me of isolating out of context. When racing to tag a bunker/tower is quite similar. It is one single part of destroying a tower/bunker. A statement half proven by your own screenshot and post, "And when you cap these bunkers is key for the outcome, i.e. when you can start to kill the boss." Defending a bunker/tower is part of capping it, and if your team doesn't re-cap, while the other one does, well, your 1k battles in AV should give you enough experience to know it gives you a disadvantage. I'm betting that rogue who defended 4 bunkers set you back a good couple of minutes.

In my opinion, AV is pretty even. There are different advantages and disadvantages for both sides. Even a horde hating player like me can see that. I can give you a whole list of ways horde have an advantage over us if you want. And refuse to listen to any grievances you have over our map position.

And don't try to pass off a discussion as trolling in order to try and discredit me. It's a classic deflection. And hypocritical as all you have done is make unsupported claims in this thread (show me proof ally is closer before you expect e to believe it), why can't I call that trolling?
The screenshot has nothing to do with what I said about the map favoring the alliance. I comes at the end of my post, after my TB statement. I think that the layout of my post was clear enough to not link that screenie directly to my point 2. If you did link that directly to my point 2, then that was not the intention of the post. The more cause the screenie clearly shows that this was a 23 minute AV; where capping the bunkers straight away has less influence on the outcome. However most of the games I've played are zerg games. They typically go like this:

5+ bots / afk'rs (if not more)
a few players go to defend galv (to no avail as they are just a few)
15-20 go balinda
5 if not more just start to attack allies midfield
2 think defending our base is a good idea
a couple put the effort in capping Sh / IW bunker
count what is left to go north ... and the rams, birds slow them down a lot, keeping them in combat so they lose a lot of time before they can mount up again. And as soon as you are mounted up and at the bridge, archers start to nuke you. It's not the first time that one of my toons just drops dead as soon as I enter a bunker; if I didn't stop to heal them. If you take the left bunker, you have to battle an annoying npc first. Without a palladin / aura mastery, every time alliance caps bunkers 20-30 seconds earlier than horde can do.

The reason is stupid gameplay. But that's reality during AV weekend, we have to deal with more morons than usually. If you are in a team where 10 players go cap north bunkers, this is of course less of an issue. There is always going to be a few who escape the mobs.

Again: my statements where about my games, during CTA weekend. I haven't said anything about other elements in the battle favoring horde / alliance. Most of the games were very fast. And I could chose: go stand in a tower to defend, where it's very likely no one will cap DB bunkers; or go cap DB bunkers when none will recap towers or slow down alliance. Either way we are screwed.

In an AV where you have both decent offense and defense, the map is less important. Then it gives even an advantage to the horde i'd say (easier to force a turtle with capping SH gy, and just stand on the hill next to icewing bunker which is making alliance melee more or less useless).

Going to refrain from discussing semantics any longer. I'm not writing in my native language. Though my interpretation is clear, which I've stated.