I've found three general types of AV's, at 85th.


Type A, both sides rush.
In these kinds of games, the horde is winning all of them.
But they are engaging the last guy without waiting on any of the bunkers to burn.
The alliance waits for two towers to burn as they are short on Tanks and/or Healers, and loses the rush game.
Win or lose, this is by far better honor (even five losses per hour) than either side winning the type B/C game 1.5 times per hour.


Type B...
Horde defend Galv, in heavy numbers they take back IB Tower, Tower Point and IB Graveyard, then take Balinda and go on offense.
In this kind of a game, 90% of the alliance offense ends up on Defense.
The horde win 95% of these, getting around 250 honor for the win in 45 mins to an hour, which is half what I get per hour when we lose five matches per hour and it is less that half the honor they get when they win five per hour.
Alliance trying to wipe the horde at Balinda ends up doing the same thing; horde still win these games, but they're long drawn out and low honor.


Type C.... Not a rush game, but the alliance offense is not wiped at Galv... usually because the horde don't defend him, not because the Defense was taken out.
In this game, both sides recap the towers, there's enough defense to reset the bosses or whatever.
Not sure how the alliance Defense keeps the horde non-rush from winning, but these are mostly alliance wins, but again like the Type B game, a long drawn out game.
Much better honor to lose five times per hour, than to win one of these.


Have not seen the Type D yet at 85th.
At 80th, all the games were like this.
Specifically 10 min games, but alliance winning 95% of them.


So far for my tactics.
a) Ensure we cap Snowfall, for a mid field graveyard.
b) Assist on Galv, if there is no defense. If there is, take the IB graveyard, so dead horde don't rez mid field... which usually means I eventually die when 20+ horde from Galv come for the graveyard IBT and TP.
c) If the horde did not defend Galv, then either hold IBT until it burns or backcap Stonehearth Bunker.. With melee toons... Berserk at the top of a tower in the flag room is extremely successful. The Bunker defense (recapping) is so-so, with IWT and the big circle around the edge. I basically Charge/Ravage - auto killing one horde of any class/spec... and then if they chase me down to the ramp/flat area do great, but suck with toons running off of the edge if they fight on the outside part of the donut up top.... Kind of odd, in how as casters the Bunkers were easier to take/defend as a boxer, while the Towers were harder.