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  1. #11

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    Quote Originally Posted by valkry View Post
    Don' complain about the AV map favouring Alliance, there have already been a few reviews by neutral parties claiming it favoured horde. And I saw balinda 3 manned the other week. Galv shits on her for dmg output and reset capabilities.
    If those parties claim that then they are simply wrong. Do the test yourself if you don't believe me Map favors the alliance by 15-20 seconds to cap other sides base bunker, usually more. Just cause alliance has less obstacles in it's way. My point was the reaching the last 2 bunkers, not galv / linda; cause the moment when you kill those seems to be less decisive this weekend.

    And when you cap these bunkers is key for the outcome, i.e. when you can start to kill the boss. That might not be true for whatever reason in your AV's, it is true in all the ones i play. And I mentioned it as a reason for the many losses last weekend.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #12
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    I've found three general types of AV's, at 85th.


    Type A, both sides rush.
    In these kinds of games, the horde is winning all of them.
    But they are engaging the last guy without waiting on any of the bunkers to burn.
    The alliance waits for two towers to burn as they are short on Tanks and/or Healers, and loses the rush game.
    Win or lose, this is by far better honor (even five losses per hour) than either side winning the type B/C game 1.5 times per hour.


    Type B...
    Horde defend Galv, in heavy numbers they take back IB Tower, Tower Point and IB Graveyard, then take Balinda and go on offense.
    In this kind of a game, 90% of the alliance offense ends up on Defense.
    The horde win 95% of these, getting around 250 honor for the win in 45 mins to an hour, which is half what I get per hour when we lose five matches per hour and it is less that half the honor they get when they win five per hour.
    Alliance trying to wipe the horde at Balinda ends up doing the same thing; horde still win these games, but they're long drawn out and low honor.


    Type C.... Not a rush game, but the alliance offense is not wiped at Galv... usually because the horde don't defend him, not because the Defense was taken out.
    In this game, both sides recap the towers, there's enough defense to reset the bosses or whatever.
    Not sure how the alliance Defense keeps the horde non-rush from winning, but these are mostly alliance wins, but again like the Type B game, a long drawn out game.
    Much better honor to lose five times per hour, than to win one of these.


    Have not seen the Type D yet at 85th.
    At 80th, all the games were like this.
    Specifically 10 min games, but alliance winning 95% of them.


    So far for my tactics.
    a) Ensure we cap Snowfall, for a mid field graveyard.
    b) Assist on Galv, if there is no defense. If there is, take the IB graveyard, so dead horde don't rez mid field... which usually means I eventually die when 20+ horde from Galv come for the graveyard IBT and TP.
    c) If the horde did not defend Galv, then either hold IBT until it burns or backcap Stonehearth Bunker.. With melee toons... Berserk at the top of a tower in the flag room is extremely successful. The Bunker defense (recapping) is so-so, with IWT and the big circle around the edge. I basically Charge/Ravage - auto killing one horde of any class/spec... and then if they chase me down to the ramp/flat area do great, but suck with toons running off of the edge if they fight on the outside part of the donut up top.... Kind of odd, in how as casters the Bunkers were easier to take/defend as a boxer, while the Towers were harder.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  3. #13

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    the worse AV i done so far this weekend is 5 players doing nothing in AV just killing NPC at the start whe we said report him he was like am here playing blackops f*ck you all and said am botting NPC (wolfs) so you can not report me lol look at the map i seen many of there new Bots just joining AV and then framing Mines/wolfs/rams any npc tht die fast and to keep them in combat.

  4. #14

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    Quote Originally Posted by valkry View Post
    Also, just from that screenie I can see a ally rogue has 4 tower defends. 1 player CAN turn the tide of the battle, especially if they spend most of the game defending points which need to be destroyed to take on the last boss.
    That screenie was a wink to the 'losing by 100k hp' Which is 1-2 seconds. And yeah stealth players can make a difference, nothing new there
    Everything that is fun in life is either bad for your health, immoral or illegal!

  5. #15
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    Incidentally, was reported AFK in one AV out of the 40 I have now played.
    Was easy to click the AV Trinket, to hearth to defense which cancelled the debuff... and to then stay in combat on defense.

    And I got to test out the new macro, which works perfectly.
    Had several people complain about being reported AFK; I said something like, "Yeah I hate idiots that report me, when I am actively playing..."
    AFK reports everyone in the BG, except those from my server.
    Thanks for the macro.


    /run for i=1,GetNumRaidMembers()-1 do local unit = "raid"..i local name,realm = UnitName(unit) if(realm) then ReportPlayerIsPVPAFK(name.."-"..realm) end end
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #16
    Member valkry's Avatar
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    Quote Originally Posted by zenga View Post
    If those parties claim that then they are simply wrong. Do the test yourself if you don't believe me Map favors the alliance by 15-20 seconds to cap other sides base bunker, usually more. Just cause alliance has less obstacles in it's way. My point was the reaching the last 2 bunkers, not galv / linda; cause the moment when you kill those seems to be less decisive this weekend.

    And when you cap these bunkers is key for the outcome, i.e. when you can start to kill the boss. That might not be true for whatever reason in your AV's, it is true in all the ones i play. And I mentioned it as a reason for the many losses last weekend.
    Read my second post. I know that you were trying to show that you lost by only a few seconds, but did you realise you would have been able to start a few minutes earlier had those bunkers not been recapped?

    And I don't believe you about the time difference. We did zerg runs back at lvl 80, crusader aura, less than the time for heroism to run out to kill drek, yet still lost.

    Do you remember when the horde cave got moved back on the map cos it was too close to the alliance base? Because I do. Oh HOW RICH it is to hear horde complain that Alliance is closer.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  7. #17

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    I did my first AV weekend to power level my new team. They are now Level 77.5 and got about 1.5 levels from AV.

    It is a bit faster than instance grinding, but not by much. I play on Firetree, Horde side and we tend to lose most games.

    Win rate was probably 30% or less.


    BIG TIP: For those using AV to leveling new 5 mans, you can buy Cataclysm Level 77-79 Green and Blues from the Auction House to outfit your team. The item levels are around 274 - 306, which is better than ICC gear. It is killer on a Level 77 and you'll one-shot toons with WOTLK greens.

  8. #18

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    Ally is closer to Galv then Hord is to Bal thats for sure.

    It seems Horde NPC's in the base just don't do anything, the run right by the lower bunch and once past the two towers there is none to hassel them. And of course Horde towers being close together is much easy compare to the last two ally towers. Gee and the bridge is a 100percent sure choke point. You have multiple ways to get to the gates of the horde base but only one viable route to get to the bridge. Thats why we can't avoid the birds and junk like they can.


    My big AV weekend: Wainting for my last 10 ebay $30 cata to get to me and waiting for IsBoxer 38 (and round robin) before I start programing all my macros again ..... Got mining to 525 though, saving a lot on pytirte bars now.

    28 BoXXoR RoXXoR Website
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  9. #19
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    I got my Death Knights from 67-73, and the weekend aint over yet so I'm guessing I might get to level 75..

    Win rate was about 50-70% (early in the day it was up to 100%), and I felt like I did my duty by recapping Icewing Bunker and Stonehearth bunker, and capping the towers IBT and TP. And tried a rush technic that failed when horde was in defense mod. Ran down to Frostwolf capped the 2 GYs, my brother capping 1 tower and i capping the other tower. Got us a few wins.

    I met Ebony's mages in 1 AV. So if your wondering.. I'm the 3 dks Facerollar

    Overall got about 4k honor from 67-73. At 70 i used 1150 on brutal gear, now I'm just saving to 85.

    Allready started to buy gear for 77 of AH, got a few blues and a few greens.

    Really good AV-weekend!

  10. #20
    Member valkry's Avatar
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    Quote Originally Posted by Sam DeathWalker View Post
    Ally is closer to Galv then Hord is to Bal thats for sure.

    It seems Horde NPC's in the base just don't do anything, the run right by the lower bunch and once past the two towers there is none to hassel them. And of course Horde towers being close together is much easy compare to the last two ally towers. Gee and the bridge is a 100percent sure choke point. You have multiple ways to get to the gates of the horde base but only one viable route to get to the bridge. Thats why we can't avoid the birds and junk like they can.


    My big AV weekend: Wainting for my last 10 ebay $30 cata to get to me and waiting for IsBoxer 38 (and round robin) before I start programing all my macros again ..... Got mining to 525 though, saving a lot on pytirte bars now.
    There are 3 ways to get to the bridge. Next argument please. Also, don't gloss over the single ramp into the inner part of FW keep as a chokepoint either.

    Seeing as you guys are all throwing out examples of how horde are so far away and blah blah, I'll add to the mix that it is much easier for horde to take SHB than ally to take IWB, due to SHB being out of the way off to the side of the map and distance from the GY compared to IWB. Galv is also a lot easier to defend than Balinda, with a higher ground advantage you can see easily what's coming yet the charging ally can only see whats at the lip of the hill.

    I can admit ally have some advantages, but can you admit horde have some too?
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


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