First, I thought they brought all BattleGroups together for Battlegrounds - Battlegroups are only split up for Arena purposes.
Second, AV has been the same drama since they moved the Horde starting point back.
CHOKEPOINTS - Can only be used if people actually defend them
My Issues with AV
- Alliance Bridge - Archers can shoot you while on the bridge. Stepping off the bridge, both towers can hit you. The bridge is long as hell and narrow.
- Frostwolf Towers - Can the West Tower even shoot anyone approaching? Or is it just good for shooting people standing in front of Drek's fortress? It's archers die without firing a single arrow. And why the hell is there is little hut to shelter allies WITHIN shooting range of both towers? Archer Towers need a wall-hack.
- Allies can reach Galv maybe 10 seconds after defenders can.
- Horde Towers are much harder to navigate than Ally bunkers, and more difficult to defend in general. Ally Bunkers allow players to Range incoming attackers much easier then Horde Towers. Horde Towers - All you can do it sit at the flag and wait for them to come.
- The NPCs really do screw over non-stealthing classes. I've seen Horde base rushed with a small group and pick up no adds, except relief hut guards (which was intentional, to kill them). Getting past the elites, birds and soldiers along the path and bridge is retardedly hard. Getting dismounted on the bridge and trying to push forward results in death by archer (at least, pre-cap).
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