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  1. #1

    Question Boxing 2v2 Arena

    hey guys,

    so, i am new to mboxing and i was wondering if it´s possible to box 2v2 arena.
    i have only two accounts running, so 3v3, 5v5 would not be an option.

    only double dmg would be viable, i think.. any ideas about classes and speccs?
    are there any viable caster combos like double mage/shadow/warlock ?

    thanks in advance!

  2. #2

    Default

    post in pvp section next time so pvpers can notice the post.


    A lof combos are viable. Mainly just choose between melee or range. Mixed melee and range would be too hard to play obviously.

    Double melee is easier to play, simply because the nature of boxing is that you have to have your team stick together. Though easier to play doesn't mean it is more effective. DK + Shaman, DK + Warrior, DK + Retribution, DK + Feral are top on my melee list. Taking the DK for the snare and death grip.

    Mage/Shadow Priest/Warlock, pick any 2 out of those 3 will work. Casters are harder to play as you need more control to stay alive. But I would call them more scalable. That means as you play more, you will see better results.

    Melee, it is just gear that gets progressed. You zerg play style won't change much.
    Last edited by MiRai : 01-11-2011 at 05:01 PM Reason: Report The Spam Before You 'LOL' At It

  3. #3

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    Our biggest asset is coordinating bursts. We are weak everywhere else. With only 2 accounts you don’t have much burst (AKA all you’re left with are your weaknesses imo)

    /2 cents
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  4. #4

    Default

    Quote Originally Posted by remanz View Post
    post in pvp section next time so pvpers can notice the post.


    A lof combos are viable. Mainly just choose between melee or range. Mixed melee and range would be too hard to play obviously.

    Double melee is easier to play, simply because the nature of boxing is that you have to have your team stick together. Though easier to play doesn't mean it is more effective. DK + Shaman, DK + Warrior, DK + Retribution, DK + Feral are top on my melee list. Taking the DK for the snare and death grip.

    Mage/Shadow Priest/Warlock, pick any 2 out of those 3 will work. Casters are harder to play as you need more control to stay alive. But I would call them more scalable. That means as you play more, you will see better results.

    Melee, it is just gear that gets progressed. You zerg play style won't change much.
    ^ this

  5. #5

    Default

    post in pvp section next time so pvpers can notice the post.

    He can't post there with only 1 post
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

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