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  1. #1
    Multiboxologist MiRai's Avatar
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    Default A Few Upcoming Shaman Changes

    Not sure if this is old or not...

    http://us.battle.net/wow/en/forum/to...8644?page=2#21

  2. #2

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    the tremor nerf won't matter too much to 4 shaman teams, might even help.
    the purge nerf hurts
    the hex change is hopefully in line with all other CC nerfs which is fine with me
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  3. #3
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    Interesting as always Fenril.

    Well, we can figure that we will be adding Tremor to the round robin style, if we haven't already.

    Any boost to chain heal is always good, However, I don'['t find myself using it as much as I used to.

    Ele buff to Earthquake is Meh, will have to play around with it x4 or x5.

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  4. #4
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    Tremor is interesting.
    Can drop it while Feared... and it breaks that effect.
    So effectively, an extra trinket per Shaman for the entire team against Fear/Charm/Sleep.

    I was already round-robin dropping Tremors to stagger them.
    But with this, we won't want to include them in the initial totem dropping at all... go with an easy to find hotkey to round-robin them with.
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  5. #5

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    i've been thinking about this and i'm concerned about the purge nerf - i think we need to push for purge to be changed to have a 8 to 15 second cooldown rather the change to only dispel'ing 1 magic effect. we're having enough touble as it is with shaman arena teams, we don't want to have to eat up twice our GCD's with purges than before.
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  6. #6

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    Quote Originally Posted by Kromtor View Post
    i've been thinking about this and i'm concerned about the purge nerf - i think we need to push for purge to be changed to have a 8 to 15 second cooldown rather the change to only dispel'ing 1 magic effect. we're having enough touble as it is with shaman arena teams, we don't want to have to eat up twice our GCD's with purges than before.
    Not to mention increased cost of doing so.
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  7. #7

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    From my teams perspective (melee team with 1 Enhancement shaman) I really like the Tremor Totem change, I use Earthbind for Earthen Power primarily so now that I can also use tremor reactivly during a fear for a team fear break is very cool! The Purge changes are pretty brutal though, with the mental quickness discount removed that takes the mana cost from ~1100 to 3500 (25k base mana pool) and ofcourse only removing 1 buff instead of 2.
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  8. #8

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    Quote Originally Posted by Zugdud View Post
    The Purge changes are pretty brutal though, with the mental quickness discount removed that takes the mana cost from ~1100 to 3500 (25k base mana pool) and ofcourse only removing 1 buff instead of 2.

    The purge change will hurt for sure. I love enhancement atm combined with another melee dk/rets. Makes wow fun in arena again for me. I dont use purge a ton, I use it in route to an enemy, but I wasnt really spamming it. So I have no idea how it will affect me. Most teams in 2s and 3s have a resto shaman and purge is useless against an earth shield, unless they make it go back to 1 buff instead of 8.

    I really like the tremor change and so far I think I like the CC changes. My only hope is that they dont touch interrupts, I need my interrupts. Meleecleave ftw!

    Priests need their offensive dispells balanced also.

    Hopefully, Elemental will get some dmg or survival buffs, they got raped.
    Last edited by Fat Tire : 01-11-2011 at 10:59 AM

  9. #9

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    the purge change really sucks, they better be nerfing the crap out of mass dispel if they're going to do this to purge
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  10. #10
    U JELLY?! Toned's Avatar
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    Default

    I don't even spec earthquake for pvp so meh.
    My main spec for single shaman 3s doesn't spec into earthquake or rollingthunder/fulmination. I roll watershield lols.

    Tremor is like a buff/nerf it's weird. Just going to have to stay on top of your grounding/shocks in 3s.
    In 5s from a multi-boxing standpoint it might actually be a buff.
    Purge mana cost was already pretty high, so this hurts. It is needed though dispels are pretty OP atm. Drop 20k health off your target in 1 button press on a 4 sham team.

    Hopefully the buff to chain heal makes it worth keybinding again. Right now 4x healing rain is what I use. (Spiritwalkers + 4x Chain Heals is very nice in PVE during movement phases with aoe dmg).
    I really hope they go back and consider 20% instead of 10% chain heal is pretty weak even for a fully spec'd resto shaman it's not
    worth the mana cost.


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