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  1. #61

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    Quote Originally Posted by remanz View Post
    I read through it in details again about the changes. I just don't get it.



    Unholy
    • Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
    • Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
    • Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
    • Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.

    Blightcaller used to 40% disease increase. 5% per mastery point. Now it becomes 20% shadow , 2.5 % shadow for mastery point.

    Virulence, we lost 9% hit, but gain 30% disease back.

    So in short, before 40% disease 9% spell hit vs 20% shadow + 30% disease. Not to mention 20% shadow includes disease. So 40% disease 9% spell hit vs 50% disease + 20% non disease shadow SS/DND/DC .

    If I am not mistaken, this is a buff to unholy DK damage. and a rather large buff since major damage comes from DND/SS/DC, not from disease.

    So unholy was topping PVE meters in raid, and needs a nerf. Now they buff unholy again. OooooooKaaaaaaay


    edit: I guess the change is intended to make mastery viable for unholy DKs. Unholy's damage might shoot up the roof after this. On the flip side, Frost DK can tap into Virulence, grab that 30% disease for free. The riches just keep getting richer and richer.
    The 9% spell hit was added to a passive for all deathknights.

    The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
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  2. #62

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    new shaman changes:
    when flametongue procs = 20% less damage
    10% buff on lava burst
    earth shield can no longer been dispelled .. so can no longer be used as buffer

    while 10% lvb buff is nice for pve its not going to fix the ele problems in pvp; for a boxer it looks pretty awesome though .. and with higher tier gear with mastery its pretty powerfull

    how about hunters being able to autoshot on the move?
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  3. #63

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    well, kitty team is a fucked idea.
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  4. #64
    Member valkry's Avatar
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    Quote Originally Posted by zenga View Post
    new shaman changes:
    when flametongue procs = 20% less damage
    10% buff on lava burst
    earth shield can no longer been dispelled .. so can no longer be used as buffer

    while 10% lvb buff is nice for pve its not going to fix the ele problems in pvp; for a boxer it looks pretty awesome though .. and with higher tier gear with mastery its pretty powerfull

    how about hunters being able to autoshot on the move?
    Hunters can, you just gotta have an auto shot counter, good latency and pause when it's just about time for another auto shot to go off.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  5. #65

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    Yeah, Druid teams for us are no longer really viable for PvP.
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  6. #66

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    * Earth Shield can no longer be dispelled.


    Swear someone reads these forums, I was just complaining about this yesterday.

    They are making sweeping changes/fixes seemingly everyday. For instance


    * Flametongue Weapon procs now deal roughly 20% less damage.
    * The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.
    * Glyph of Hex now reduces the cooldown of Hex by 10 seconds instead of 15.

    Elemental

    * Lava Burst's damage has been increased by roughly 10%.




    Quote Originally Posted by valkry View Post
    Hunters can, you just gotta have an auto shot counter, good latency and pause when it's just about time for another auto shot to go off.
    With the patch hunters can autoshoot while moving without having to stop step every few secs.
    Last edited by Fat Tire : 01-13-2011 at 10:26 AM

  7. #67

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    LB being upgraded by 10% I'll take, but it isnt going to be enough for PvP.

  8. #68
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Multibocks View Post
    LB being upgraded by 10% I'll take, but it isnt going to be enough for PvP.
    the damage from lava burst should be fine then, with cooldowns up I'm doing about 42k instant lava bursts on dummies, I tried the fs ue lava burst tazik shocker combo yesterday on a 3950 resilience priest (42% dmg reduce) he dropped to <5% hp and died with the following flame shock tick, should be enough damage for quad boxers then
    elemental damage should be fine after the patch compared to other classes, example feral druid looses his most important escape mechanism (no more root remove when shapeshifting), and warrior/dk damage is also nerfed, only mages seem still overpowered

  9. #69

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    Oh damn I didn't see that Druids got nerfed that badly!

  10. #70

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    Quote Originally Posted by Multibocks View Post
    Oh damn I didn't see that Druids got nerfed that badly!
    It looks like they added stuff to the patch after the OP? I just realized how hard they are getting hit as well. Not being able to break roots is going to piss a lot of long time druids off. It was a druid’s primary strength IMO.

    Better start freeing up the Bliz forums for the incoming druid QQ
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