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  1. #1

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    A group-wide fear trinket on a 1 min cd.
    "Tact is for those that lack the wit for sarcasm."
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  2. #2

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    Quote Originally Posted by Mosg2 View Post
    A group-wide fear trinket on a 1 min cd.
    Right-

    Now that I think about it, this really hurts priest and basically nullifys their fear. While this greatly increases locks fear power. They might have to take a look at the fear break dmg threshold and lower it,

  3. #3

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    Quote Originally Posted by Mosg2 View Post
    A group-wide fear trinket on a 1 min cd.
    Finally, a reason to keep the shaman in my team~.

    Without bloodlust, there were really no reasons to use shaman at all until this.

  4. #4

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    Quote Originally Posted by remanz View Post
    Finally, a reason to keep the shaman in my team~.

    Without bloodlust, there were really no reasons to use shaman at all until this.
    Heres the thing though, everybody is losing BL. So there is no real loss for anyone except elemental. I would forget all the time to BL after I popped wolves and I dont think it made a huge difference. I was either going to win with out it or lose even if I used it.

  5. #5

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    Quote Originally Posted by Mosg2 View Post
    A group-wide fear trinket on a 1 min cd.
    Yep.

    I can understand the concern for PVE shaman, who may have fights where they would drop the totem pre-emptively to deal with random fears. But I think that's exactly the sort of design Blizzard is trying to get away from.

    However, I see shaman complaining about this for PVP, and it mystifies me. It's a group-wide PVP trinket on a 60 second cool-down, and they worry that the totem only has 5 HP and can be destroyed? Erm, dude... by the time they destroy it now, it has already done its job. If there is something I'm missing, please fill me in, but I'm not seeing the downside here.
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  6. #6

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    Quote Originally Posted by Tonuss View Post
    Yep.

    I can understand the concern for PVE shaman, who may have fights where they would drop the totem pre-emptively to deal with random fears. But I think that's exactly the sort of design Blizzard is trying to get away from.

    However, I see shaman complaining about this for PVP, and it mystifies me. It's a group-wide PVP trinket on a 60 second cool-down, and they worry that the totem only has 5 HP and can be destroyed? Erm, dude... by the time they destroy it now, it has already done its job. If there is something I'm missing, please fill me in, but I'm not seeing the downside here.
    1 tremor totem is not that good currently. I think it pulses every 5 seconds. and you may run out of the totem range before it ticks. So having one is almost like having none.

    This change is a buff to single tremor for sure. Maybe considered as nerf to 4 tremors where you stack them to get 1 second pulse.

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