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  1. #51

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    I read through it in details again about the changes. I just don't get it.



    Unholy
    • Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
    • Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
    • Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
    • Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.
    Blightcaller used to 40% disease increase. 5% per mastery point. Now it becomes 20% shadow , 2.5 % shadow for mastery point.

    Virulence, we lost 9% hit, but gain 30% disease back.

    So in short, before 40% disease 9% spell hit vs 20% shadow + 30% disease. Not to mention 20% shadow includes disease. So 40% disease 9% spell hit vs 50% disease + 20% non disease shadow SS/DND/DC .

    If I am not mistaken, this is a buff to unholy DK damage. and a rather large buff since major damage comes from DND/SS/DC, not from disease.

    So unholy was topping PVE meters in raid, and needs a nerf. Now they buff unholy again. OooooooKaaaaaaay


    edit: I guess the change is intended to make mastery viable for unholy DKs. Unholy's damage might shoot up the roof after this. On the flip side, Frost DK can tap into Virulence, grab that 30% disease for free. The riches just keep getting richer and richer.
    Last edited by remanz : 01-11-2011 at 06:29 PM

  2. #52
    U JELLY?! Toned's Avatar
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    Can't believe they let the QQ win out and they are already nerfing heroics.

    Dungeons & Raids
    • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.


    Blackrock Caverns
    • Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.


    Grim Batol
    • Faceless Corruptors now move 10% more slowly.
    • Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
    • Valiona's Devouring Flame damage has been reduced by 20%.


    Halls of Origination
    • The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
    • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
    • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
    • Setesh seeks a portal every 25 seconds, up from 20.


    Lost City of the Tol'vir
    • Lockmaw no longer tolerates fighting in his treasure room.


    Shadowfang Keep
    • Baron Ashbury
      • Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.


    • Lord Walden
      • Conjure Poisonous Mixture now deals more initial damage.
      • Frost Mixture is now area-of-effect damage.
      • Toxic Catalyst now deals less damage over time.


    The Stonecore
    • Stonecore Earthshapers' Dust Storm does slightly less damage.
    • Corborus
      • The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
      • The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.


    • High Priestess Azil
      • She grew! She's now 175% the size of a human, up from 125%.
      • Gravity Wells should kill Devout Followers more quickly.
      • The cast time of Force Grip is now 1.5 seconds, up from 1.
      • The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
    • Slabhide
      • The ground phase lasts longer and has fewer stalactites.
    • Ozruk
      • There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
      • The cast time of Shatter has been increased to 3 seconds, up from 2.5.
      • Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
    • Bug Fixes
      • Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.


    Throne of the Tides
    • The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
    • Tainted Sentries Swell damage has been reduced.
    • The damage of Blight of Ozumat has been reduced by 25% per stack.


    The Vortex Pinnacle
    • Creatures
      • Desperate Speed cast by Temple Adepts has had its duration reduced significantly.


    • Altairus
      • The visual effects in this encounter have been adjusted to make the wind direction easier to read.
      • Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
    • Asaad
      • Skyfall Stars are now summoned to help him defeat players.
      • Static Cling has had its cast time increased to 1.25 seconds, up from 1.
    • Grand Vizier Ertan
      • His health has been reduced slightly.
      • He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
    • Bug Fixes
      • Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.


  3. #53

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    Uhm a lot of those are buffs....

  4. #54
    U JELLY?! Toned's Avatar
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    Uh I see nerfs galore to make it easier... Ya they made VP a little harder .
    Last edited by Toned : 01-12-2011 at 05:07 AM


  5. #55
    Member Ughmahedhurtz's Avatar
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    BM hunters..../sniffle.

    http://www.stateofdps.com/
    Now playing: WoW (Garona)

  6. #56

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    Still don't find acceptable to remove mend rotten flesh from baron ashbury. Sure, you could be terribly unlucky to have 0 interrupters but how often does that happen? Most of the time are people who say "yes I know how its done" and fail miserably 5min later.

  7. #57
    U JELLY?! Toned's Avatar
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    Exactly it's like the 1 ability that you have to execute correctly to down the boss the remove.

    How lame is that seriously how hard is it to interrupt 1 ability.


  8. #58

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    Lord Walden
    • Conjure Poisonous Mixture now deals more initial damage.
    • Frost Mixture is now area-of-effect damage.

    Lost City of the Tol'vir
    • Lockmaw no longer tolerates fighting in his treasure room.

    Halls of Origination.
    • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
    • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty

    In addition to VP buffs, those look like buffs to me.
    Last edited by Multibocks : 01-12-2011 at 09:27 AM

  9. #59
    Rated Arena Member Kruschpakx4's Avatar
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    the shaman team should still work in arenas and rated bgs after the patch but if your team is in different groups in nonrated bgs that change sucks
    but seriously I dont get it why do they buff earthquake I mean were the only spec with an useless 31 talent for pvp, blizz should buff rolling thunder for more mana and give elementals something like astral shift again or a defense cooldown
    and change lightning shield glyph that the shield does no longer deal damage when you get attacked to stack up orbs, thats really a joke atm in duels vs melees I dont get more than 4 orbs at all

    the joke is that blizz thinks elementals are fine because they can heal themself and others just because we dont need to switch any form .... jk healing surge 6k mana 10k heal
    without focused insight up you cant even outheal a pet and that effect does no proc from wind shear
    Last edited by Kruschpakx4 : 01-12-2011 at 09:08 PM

  10. #60

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    Does no one use the glyph for -20% damage when using Elemental Mastery? Just curious.

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