Close
Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Showing results 41 to 50 of 124

Hybrid View

  1. #1

    Default

    I dont care for it, would rather it remained the same. I dont like these changes at all, even if it is for all CCs.

    yay for earthquake buff.....

  2. #2

    Default

    They did say they've got a lot more changes that they haven't announced yet. Hopefully there'll be some buffs for Ele in there. Looks like they got hit pretty hard so far.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  3. #3

    Default

    More changes

    Racials
    • Stoneform now reduces all damage taken by 10% instead of increasing armor by 10%.
    • Darkflight now has a 2 min cooldown, down from 3 min. Now increases current movement speed by an additional 40% instead of "increasing movement speed by 40%".


    Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Frost
    • Runic Focus now also increases spells change to hits by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.


    Unholy
    • Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
    • Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
    • Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
    • Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.


    Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Balance
    • Fungal Growth now has a 100 yards range, up from 30 yards.
    • Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%.


    Feral
    • Rip now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from 18.4/36.8/55.2/73.6/92%.
    • Rake now scales from 2.07% of Attack Power, down from 2.3%. Additional damage now scales from 37.8% of Attack Power, down from 42%.
    • Shred now deals 450% damage, up from 350%. Additional damage increased by 28%, from 518 to 666.
    • Maul now scales from 24% of Attack Power, down from 30%.
    • Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
    • Mangle now deals 460% normal damage plus 649, up from 360% plus 508.
    • Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 202 to 162.


    Restoration
    • Natural Shapeshifter now increases the duration of Tree of Life Form by 3/6 sec, down from 5/10 sec.
    • Tree of Life now lasts 25 sec, down from 30 sec. (What do you call a druid in tree form who melees? A combat log.)
    • Wild Growth now has a 8 sec cooldown, down from 10 sec.
    • Symbiosis now increases the potency of healing spells by 11.6% (Up from 10%) on target already affected by one of your HoT. Each point of Mastery now increases heal potency by an additional 1.45%, up from 1.25%.


    Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Beast Mastery
    • Master's Call now has a 40 yards range, up from 25 yards. Cooldown reduced to 35 sec, down from 1 min.


    Marksmanship


    Survival
    • Deterrence now increases the chance melee attacks will miss you by 100% instead of increasing your parry chance.
    • Hunter vs. Wild now increases your total Stamina by 5/10/15%, up from 4/7/10%.
    • Serpent Spread now affects up to 4 targets.


    Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Arcane
    • Counterspell now prevents spell from that school of magic from being cast for 7 sec, down from 8 sec.


    Fire
    • Flashburn now increases damage done by all your periodic fire damage effect by 22.4%, up from 20%. Each point of Mastery increases periodic damage done by an additional 2.8%, up from 2.5%.


    Frost


    Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Retribution
    • Crusader Strike now deals 135% weapon damage, up from 110%.
    • Rebuke is now trainable by all paladins as a base spell.
    • New Skill - Sacred Shield - When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.



  4. #4

    Default

    Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Holy
    • Lightwell now restores [ 11820 + 6% of Spell Power ] health over 6 sec, down from [ 12848 + 15% of Spell Power ]
    • Chakra now also affects Flash Heal or Greater Heal. Serenity now also procs from Flash Heal, Greater Heal, or Binding Heal. Chastise now procs from both Smite and Mind Spike.
    • Blessed Resilience now also procs from a critical hit from any attack.


    Discipline
    • Focused Will now also procs from a critical hit from any attack.
    • Strength of Soul has an additional effect - In addition, when you cast Power Word: Shield on yourself you are immune to Silence, Interrupt and Dispel effects for 2/4 sec.


    Shadow
    • Shadow Orb Power now increases the damage done by your Shadow Orbs by 21.6%, up from 20%. Each point of Mastery increases damage by an additional 1.5%, up from 1.3%.


    Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Combat


    Subtlety
    • Preparation no longer affects Evasion
    • Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
    • Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
    • Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.


    Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Elemental
    • Purge now removes 1 Magic effect, down from 2.


    Enhancement
    • Mental Quickness now reduces the mana cost of your beneficial, damaging, and totem spells by 75% instead of reducing the cost of your instant spells.


    Restoration
    • Tremor Totem now has a 1 min cooldown, removes Fear, Charm, and Sleep effects from party and raid members within 10 yards, and can be dropped even while the caster is afflicted with such effects.
    • Mana Tide Totem now gives Party members within 23 yards of the totem 400% of the caster's spirit (excluding short-duration Spirit bonuses).
    • Greater Healing Wave now costs 33% of base mana, up from 30%.
    • Cleansing Waters now has a 0.5 sec cooldown.
    • Deep Healing now Increases the potency of your direct healing spells by up to 24% (up from 20%), based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 3%. (up from 2.5%)


    Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Affliction


    Demonology
    • Demon Armor and Fel Armor now seem to be permanent (no longer lasts 30 mins?)
    • Fel Armor no longer regenerates the caster's life and increases his/her maximum mana by 10% instead.
    • Demon Soul
    • Demonic Aegis now increases the amount of mana granted by Fel Armor by 50/100% instead of the amount of life.
    • Demon Soul Imp effect has been changed to - Critical strike chance of your cast time Destruction spells increased by 30% for 20 sec.
    • Inferno now also increases the duration fo your Immolate by 6 sec.
    • Master Demonologist now increases the damage done by your demon servants and damage you deal while transformed into a demon by 16% (up from 12%). Each point of Mastery increases damage by an additional 2%. (Up from 1.5%)


    Destruction
    • Aftermath is now a Tier 2 talent, down from Tier 3.
    • Improved Soul Fire is now a Tier 3 talent, up from Tier 2. No longer increases your spell haste and now increases your Fire and Shadow damage done by 4/8% for 15 sec after you deal damage with Soul Fire. This effect has a 6 sec cooldown.
    • Burning Embers effect now deals up to [0 + 6.07% of Spell Power], down from [0 + 7.14% of Spell Power] damage.
    • Fiery Apocalypse now increases all fire damage you deal by 10.8% (up from 10%). Each point of Mastery increases fire damage by an additional 1.35%. (up from 1.25%)


    Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
    Fury
    • Cleave now scales from 45% of Attack Power, down from 56.2% of Attack Power.
    • Bloodthirst now scales from 80% of Attack Power, up from 62%.
    • Raging Blow now deals 145% weapon damage, up from 80%.
    • Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 44.8% (up from 37.6%). Each point of Mastery increases enrage effects by an additional 5.6%. (Up from 4.7%)


    Arms
    • Heroic Strike now scales from 93% of Attack Power, up from 75% of Attack Power.
    • Juggernaut now also makes your Charge ability usable in all stances.
    • War Academy now increases the damage of "Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam" instead of "Heroic Strike, Cleave, Victory Rush and Slam".


  5. #5

    Default

    The tremor totem change makes a lot of sense from a non-multiboxing point of view. Tremor was almost worthless only pulsing every 4 seconds if you only had one of them. You were never right on top of the totem, so the chances of it not getting the fear before you were out of range were a LOT.

    The change has its benefits and drawbacks. The benefit being you don’t need 4X tremors down all the time. The drawback being that it is no longer automatic, you have to react to a fear (And fast)

    As for the CC changes, if it were up to me I would take about 1/2 the CCs out of the dam game. I have had it up to my neck with frost mages and ring-o-god dam-frost.

    Still waiting for the Ele shaman buff though... Feel neglected with my gimped Ghost Wolf. “Less hindered by movement slowing effects”… Ok “Less hindered by some slowing effects”… Ok well, “not really less hindered by the vast majority of slowing effects.”
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  6. #6

    Default

    Demon Armor and Fel Armor now seem to be permanent (no longer lasts 30 mins?)

    Love this. They don't know for sure, so they're asking us.
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  7. #7

    Default

    It sucks for pvp shaman groups because staggered totems would almost instantly stop fears and I continued dps like nothing happened. Now I actively have to drop a totem to break fears. This is NOWHERE near as fast, I'm sorry but people can't react instantly. So yes a nerf.

  8. #8

    Default

    Well elemental shamans got bigger problems than tremor totems right now.

    Burst is low (relative to HP pools). Survival not there in pvp.

    Elemental is on the other side of the balance. When melee raises, elemental falls more than other range casters.

  9. #9

    Default

    Quote Originally Posted by remanz View Post
    Well elemental shamans got bigger problems than tremor totems right now.

    Burst is low (relative to HP pools). Survival not there in pvp.


    ^ What he said

    Although from all the talk about "larger HP pools" and "Less burst" from Bliz, I don’t see this changing. And without a Mortal Strike or survivability, I don’t see how they are going to make us PvP viable. I bring so much less to the table than a DK. (Why im leveling 4X DKs )
    Last edited by Lpwned : 01-11-2011 at 05:28 PM
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  10. #10

    Default

    This isn't to say I'm all pissed off. It was more a knee jerk reaction to just deciding to resubscribe my accts to box my shaman and I swear someone at blizzard does it on purpose. /tinfoilhat

    I'll live I'm sure. (just not as long, lol)

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •