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  1. #1

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    i'd be inclined to agree merc, but the good for the goose good for the gander is partly to blame for the homogenizing of classes that we're seeing. soon the only difference between ranged dps classes will be the color of their projectiles.
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  2. #2
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    Quote Originally Posted by Kromtor View Post
    but the good for the goose good for the gander is partly to blame for the homogenizing of classes
    How so? I'd suspect it had less to do with that angle and more to do with putting WoW into sustaining mode.
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  3. #3

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    They're still rootable and if you can just kite them for a few seconds their Unholy runes will cycle back around and they'll be snareable again.
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    What is the maximum range you can hit someone with a DK ability, that will consume an Unholy Rune?

    I mean, Howling Blast could be used at a target 30 yards away, and that used the Frost Rune.
    So it would be relatively easy to prioritize Howling Blast > Other moves, putting the Frost Runes on cooldown.

    If you're in melee as Unholy, you would spam very quickly and prioritize the Unholy runes.
    And because of the GCD and being in Unholy Presence, aside from the opening (2 moves, 2 seconds), the longest you'd have an Unholy rune available would be 1 move or 1 second.
    But if they were to root your team, or ranged snare your team before closing to melee range, what are the options to deplete the Unholy runes?
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  5. #5

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    Once someone is at range you've got two options: Anti-Magic Zone and Death and Decay. They both have long enough cooldowns that you won't be able to just spam them to get back your unsnarable every time you drop off target.
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    Still have Death Grip too, for course.
    To bring them into range.
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  7. #7

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    That's not my point.

    Why did Unholy get this buff? Why did Unholy get ANY buffs. Even if they are still stoppable, and they are by all means the most unstoppable class in the game right now, WHY on earth did they get a buff, and a buff of this magnitude? They gave the exact same thing to ghost wolf, and then nerfed it into oblivion.

    What are they thinking with Druids. Why is Ele completely worthless? Is 10% lava damage really their answer?

    There is no excuse for a game THIS mature to be this poorly thought out. I can sum that last sentence up in 2 words "Tol barad"


    This is a company with about 11.5 million subscribers. NOT counting the Aprox 460 MILLION dollars they just sold in the Cata upgrades, they rake in around 170 Million dollars a month. In 2008 blizzard released figures showing that the total upkeep of the game (Original development costs, Hardware, employees, customer support) has cost 200 Million from 2004-2008. That's around 50 million a year. Giving my math the benefit of the doubt, they are raking in about 1.8 BILLION dollars each year from WoW. BILLION, with a capital B!

    And this is the best they can come up with.

    /rage rant done
    Last edited by Lpwned : 01-26-2011 at 12:31 AM
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

  8. #8

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    DPS for the BH fight

    Class
    DPS (Avg)
    Rogue - Assassination
    22566
    Hunter - Survival
    22592
    Death Knight - Unholy
    22362
    Warlock - Destruction
    21465
    Shaman - Elemental
    21051
    Mage - Fire
    20801
    Warlock - Affliction
    20561
    Shaman - Enhancement
    20517
    Priest - Shadow
    20387
    Druid - Balance
    20468
    Druid - Feral Cat
    20310
    Warrior - Fury
    20369
    Paladin - Retribution
    19761
    Mage - Frost
    19337
    Death Knight - Frost
    18550
    Rogue - Combat
    18571
    Warlock - Demonology
    18331
    Warrior - Arms
    15845
    Mage - Arcane
    15333
    Hunter - Marksmanship
    14366
    Hunter - Beast Mastery
    12415
    Rogue - Subtlety
    11187

    actually, just on the PVE side of things, shamans are not too bad considering both specs are viable. 10% lava burst will move elemental up a bit too. Rogue/Hunter/Dk/Warlock all got at least 1 spec that is not on par.
    As for PVP, like I said, the change to unholy is just to further homogenize classes. To make it the same as enhancement shaman/Retribution paladin/Rogue/Feral Druid for anti snare. Chains of ice root is another step, making unholy exactly the same as enhance shaman. This change was long considered and scheduled, not something they came up out of the blue.

    Whether unholy needs this change or not, I agree with you. Unholy doesn't need it. But this is blizzard's intend, to homogenize everything, so not much we can do about it. With that said, I wouldn't be surprised if elemental is getting an iceblock or at least something like shamanstic rage.
    Last edited by remanz : 01-26-2011 at 06:37 PM

  9. #9

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    Quote Originally Posted by remanz View Post
    DPS for the BH fight
    ...
    actually, just on the PVE side of things, shamans are not too bad considering both specs are viable. 10% lava burst will move elemental up a bit too. Rogue/Hunter/Dk/Warlock all got at least 1 spec that is not on par.
    1. showing bh dps as proof to say ele is fine in pve ... thats not a very realistic way to do it. It requires hardly any movement, and in that movement phase we can use long cooldowns. every raid boss that requires movement (i.e. 80%+) makes ele sitting on the lower end of dps
    2. you can't compare shaman specs with rogue/hunter/lock/mage. we have 3 roles, them just 1. i'm elemental shaman, i don't like enhance or healing at all. whereas when i play my dk for example, i care less if i play frost or unholy, depending on situation( pvp/pve ..)
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  10. #10

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    Quote Originally Posted by remanz View Post
    DPS for the BH fight


    Class


    DPS (Avg)

    Rogue - Assassination

    22566

    Hunter - Survival

    22592

    Death Knight - Unholy

    22362

    Warlock - Destruction

    21465

    Shaman - Elemental

    21051

    ...actually, just on the PVE side of things, shamans are not too bad considering both specs are viable. ...



    Hey, you found a single fight where shamans aren’t at the bottom of it. Gratz.

    Like other and myself have already said, Elemental DPS goes to hell in PvP because we are turret mode casters.
    BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.

    WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.

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