i'd be inclined to agree merc, but the good for the goose good for the gander is partly to blame for the homogenizing of classes that we're seeing. soon the only difference between ranged dps classes will be the color of their projectiles.
i'd be inclined to agree merc, but the good for the goose good for the gander is partly to blame for the homogenizing of classes that we're seeing. soon the only difference between ranged dps classes will be the color of their projectiles.
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They're still rootable and if you can just kite them for a few seconds their Unholy runes will cycle back around and they'll be snareable again.
"Tact is for those that lack the wit for sarcasm."
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What is the maximum range you can hit someone with a DK ability, that will consume an Unholy Rune?
I mean, Howling Blast could be used at a target 30 yards away, and that used the Frost Rune.
So it would be relatively easy to prioritize Howling Blast > Other moves, putting the Frost Runes on cooldown.
If you're in melee as Unholy, you would spam very quickly and prioritize the Unholy runes.
And because of the GCD and being in Unholy Presence, aside from the opening (2 moves, 2 seconds), the longest you'd have an Unholy rune available would be 1 move or 1 second.
But if they were to root your team, or ranged snare your team before closing to melee range, what are the options to deplete the Unholy runes?
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Once someone is at range you've got two options: Anti-Magic Zone and Death and Decay. They both have long enough cooldowns that you won't be able to just spam them to get back your unsnarable every time you drop off target.
"Tact is for those that lack the wit for sarcasm."
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Still have Death Grip too, for course.
To bring them into range.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
That's not my point.
Why did Unholy get this buff? Why did Unholy get ANY buffs. Even if they are still stoppable, and they are by all means the most unstoppable class in the game right now, WHY on earth did they get a buff, and a buff of this magnitude? They gave the exact same thing to ghost wolf, and then nerfed it into oblivion.
What are they thinking with Druids. Why is Ele completely worthless? Is 10% lava damage really their answer?
There is no excuse for a game THIS mature to be this poorly thought out. I can sum that last sentence up in 2 words "Tol barad"
This is a company with about 11.5 million subscribers. NOT counting the Aprox 460 MILLION dollars they just sold in the Cata upgrades, they rake in around 170 Million dollars a month. In 2008 blizzard released figures showing that the total upkeep of the game (Original development costs, Hardware, employees, customer support) has cost 200 Million from 2004-2008. That's around 50 million a year. Giving my math the benefit of the doubt, they are raking in about 1.8 BILLION dollars each year from WoW. BILLION, with a capital B!
And this is the best they can come up with.
/rage rant done
Last edited by Lpwned : 01-26-2011 at 12:31 AM
BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.
WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.
DPS for the BH fight
Rogue - AssassinationClassDPS (Avg)
Hunter - Survival22566
Death Knight - Unholy22592
Warlock - Destruction22362
Shaman - Elemental21465
Mage - Fire21051
Warlock - Affliction20801
Shaman - Enhancement20561
Priest - Shadow20517
Druid - Balance20387
Druid - Feral Cat20468
Warrior - Fury20310
Paladin - Retribution20369
Mage - Frost19761
Death Knight - Frost19337
Rogue - Combat18550
Warlock - Demonology18571
Warrior - Arms18331
Mage - Arcane15845
Hunter - Marksmanship15333
Hunter - Beast Mastery14366
Rogue - Subtlety12415
11187
actually, just on the PVE side of things, shamans are not too bad considering both specs are viable. 10% lava burst will move elemental up a bit too. Rogue/Hunter/Dk/Warlock all got at least 1 spec that is not on par.
As for PVP, like I said, the change to unholy is just to further homogenize classes. To make it the same as enhancement shaman/Retribution paladin/Rogue/Feral Druid for anti snare. Chains of ice root is another step, making unholy exactly the same as enhance shaman. This change was long considered and scheduled, not something they came up out of the blue.
Whether unholy needs this change or not, I agree with you. Unholy doesn't need it. But this is blizzard's intend, to homogenize everything, so not much we can do about it. With that said, I wouldn't be surprised if elemental is getting an iceblock or at least something like shamanstic rage.
Last edited by remanz : 01-26-2011 at 06:37 PM
1. showing bh dps as proof to say ele is fine in pve ... thats not a very realistic way to do it. It requires hardly any movement, and in that movement phase we can use long cooldowns. every raid boss that requires movement (i.e. 80%+) makes ele sitting on the lower end of dps
2. you can't compare shaman specs with rogue/hunter/lock/mage. we have 3 roles, them just 1. i'm elemental shaman, i don't like enhance or healing at all. whereas when i play my dk for example, i care less if i play frost or unholy, depending on situation( pvp/pve ..)
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BC Arena was a game of Chess, the goal being to outthink and checkmate your opponent.
WotLK was also a game of Chess, the goal now being to take a turd on the chess board before your opponent could move.
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