Quote Originally Posted by Sam DeathWalker View Post
Ok I made a group 2 mages 2 lowbies and 1 level 85 tagger. The two mages got 1342 exp per kill with all the outside helpers being ungrouped. Thus the taggers had to do the most damage as they had two mages in the group.

I then made an outside group of 5 mages that did not tag but were 100 percent sure to do the most damage. The two mages in the exp group got the exact same 1342 exp per kill ..... And the outside group did not get a single kill steal, the tagger group (consecration far away from the killers) got every kill.

I dont see this nerf. Let me get the one level 85 mage out of the area on the off change he is always doing the most damage. Same results, there is no nerf.

Ok I think what it is is that I have so many guys no group or single does more then 1/2 the damage to the mob. The taggers dont do 1/2 the damage but then again no one else, even 5 mages in a group does more then 1/2 of the total damage to any mob so I avoid the whole problem.
The way tagging works (worked) best in wow is that 1 lowbie is grouped with another lowbie, and both need to be within a certain level range of eachother and the mob, all other chars are outside of their group. It doesn't really matter how many other chars you have to kill off the mobs, as long as they are not groupped with the targgets. The problem is obviously that the lowbies need to survive tagging the mobs. So you either need to heal them / have mitigation or kill fast enough. Ualaa described this somewhere on the forum how he leveled this way in borean tundra.