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Thread: Rift

  1. #61

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    I played a bit more into last night (all solo) and got my warrior to 9 and a rogue to 18.

    I don't even know where to start to list all the good and bad, but I'll put up my little mini-review.

    Their graphics engine needs some work in their MSAA dept. If you enable that, it'll cripple your machine. I'm running an i7 975 extreme, 12gigs ram, 2 580GTXs in SLI, and running it off an SSD with a Dell 30" monitor. With everything cranked, I see about 20FPS until i turn MSAA down to edge smoothing, then I see between 40-60. Graphics overall are good. The animations can use some work as they don't seemed as polished.

    A lot of the built in functions for configuring your UI, keybindings, etc are very nice as you don't need addons to make it work. From going straight from WOW to Rift is very easy in the sense that most of the default keybinds are the same.

    Questing - from 1-11 seemed very quick (I was running with a friend), then last night I did 11-18 and it slowed down a lot. You get the same quest grind feeling that wow has rather quickly. Kill x of y quests all over the place. That gets old, but I think any and every MMO has that. What I found though, if you get bored questing, simply run off and do the rifts as they provide decent XP as well.

    Battlegrounds - Once you hit 10, you can start doing BGs and queue from anywhere. I'm playing defiant and the queues seem to be quite long (like 15-20 minutes) and right now I'm only eligible for Black Gardens and at first we got destroyed so quick, I didn't enjoy it at all. The next BG, I learned a little more to what's going on - rather than a zergfest, the objective is to hold onto the flag as long as you can - There is one flag in the bg and whoever holds it gathers resources for the team rather quickly. I had a few games where it was very close and quite entertaining. I can't comment a ton on the PVP so far, but it seems to be solid. The few solo fights I had were not quite 3-4 second bouts, but tended to be more in the 10-15 second range, so I think learning the classes / combos will make this quicker, but should also provide you with resources to last longer as well.

    I haven't tried any dungeons yet, but from what I understand, I should be ready for iron tombs, so I'm ready to try that one out and i'm really curious to see their PVE portion of the game. I've read a lot of good things so far, but until you experience it, who really knows.

    I got to Meridian last night (the first major Defiant city) and I must say that it's well thought out and quite impressive. I spent a good hour last night just combing through it doing a bunch of quests and checking it out. It has auction houses, class trainers, soul trainers, banks, etc there.

    What really seperates this game from WOW is their talent system (Soul Tree). If you haven't seen the calculators yet, you can go here: http://rift.zam.com/en/stc.html The level cap at release is going to be 50 with 66 possible points to allocate. What this means is that you'll be able to get the top skill (31 point talent) on two different trees and have a few more points for a 3rd tree or any combination between them. At first, it was very confusing, then I started to get a better idea of what I wanted my character to be, and after playing with the calculator and respecing, it's fun to build your and do some nice theorycrafting. I started with a ranger/marksman/nightblade, but found nightblade to not go with it at all, and wanted to try either a bard or saboteur and to my surprise, found out how easy it is. When you first start, you should have all three of your souls picked by around level 6, and to add more souls, you pick up the quests in the Meridian to get a new soul. That involves going to an active rift and performing a few actions, then once you turn it in, you've now learned this new soul. When you respec from your trainer, you can now change any/all of your souls and respend those points however you feel. In addition, you can train up to 3 extra roles (think dual-spec here) along with a pvp role allowing you 4 different specs that you can change on the fly anywhere. What this means is that you can now roll a class and once you're level capped, you can try out just about any new flavor of the class without having to start over or create an alt for it. This is a huge plus IMO.

    One piece here that makes it feel like a grind to me that I remember back when WOW was first out -- walking everywhere. And what a pain that is. I can't wait to hit 20 so I can actually mount up and have some faster travel, so I'll see if that takes away part of that grindy feeling.

    At first, I found one of those things in wow that I grew to detest and hate -- groups of people all waiting around to tag-kill mobs making it very painful. I've found that almost everybody/anybody will group up for these making it a lot easier - I just hope they add something to where you can form a public group for these types of quests like they do for the rifts as that would make it smoother.

    Another big plus - there are people everywhere. The world feels very much alive because of this. One of the things I hate with wow today is the LFD and what it did to the game. People now sit in cities either queued for bgs, arenas, or LFD rather than going out exploring the worlds. World PVP is extinct for the most part - I blame this to on how flyers were implemented. IMO, they should have made it so that you have to wait 10-20 seconds before you're able to use your flyer after engaging in pvp or rezzing from pvp action. Wows form of world pvp is either the daily quest hubs or the occasional flyer that picks the fight in his favor and swoops in for the quick gank. In Rift, I'm looking forward to some of those epic battles around the dungeon entrances that wow used to have, and those big open fights in contested zones like the ole TM/SS fights. I miss the days where horde would camp on the boats at menethil harbor.

    Lastly, I'm almost level 20, and haven't made it out of the starter zone. I have a feeling that once I get out there, it'll bring back some of those memories.

    I'm not sold entirely on this game yet, but have to admit is has some rather strong points and I believe could be the first real answer to WOW. I don't see it ever taking the kings spot, but I could see this one as putting a serious dent into the competition.

  2. #62

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    **EDIT - Disregard the piece here about Chloromancers AE healing each other. It's either been fixed or I'm an idiot. Probably the latter. **

    I must say, the starter quests and mobs are far too easy, at this time. I've heard it gets harder around lvl 20, when OP classes (Druid/Warden and Cabalist, basically all Cleric classes) level out in effectiveness. Lyon, because you are rolling 4 of the most OP class (according to some forum posts), you may be finding the early game too easy because of this.

    As far as the Edge Smoothing setting, I sat back in my chair, where I normally sit, and compared a line (building edge) and didn't notice a difference between Edge Smoothing and No Smoothing, so I think this is a fail algorithm.

    AE Looting is not something you can bind It just makes it so when you loot one mob that is near others, it auto-loots all the mobs in the area. Slightly useful, but not what I was hoping for :/

    For anyone wanting to run WoW's 4xShaman equivalent, try 4x Chloromancer. At level 10, with 10 points spent, they get an ability called Veil of Lifegiving, which AE Heals the party (minus the Chloromancer) for up to 80% of the direct Life damage done by the Chloromancer. So you can nuke and heal at the same time! 1 is able to MH a tank in dungeons (as shown by some youtube vid), so I'd imagine 4 is overkill, but you can spec some for more damage.

    This game is very similar to WoW, and the Rift experience is going to make or break it. If Rifts aren't a fun alternative to Questing, Grinding, Farming or PvP in the WoW sense, what point is there to play this game? Public Quests were a spectacular idea in WAR, and were fun for a little while, but their implementation turned them into a gear grind. Rifts can actually take over towns and areas, and spawn (in later areas) at mostly random spots. Occaisonally, Rifts (Minor Riftsspawns can open up to become Major Rifts, spawning harder mobs and dishing out more valuable items. You could think of this as the whole Placeholder/Named spawn EQ thing.

    I have high hopes for this game, as long as they up the difficulty of the first 20 levels. Unfortunately, the early level range can put a veteren MMOer to sleep.
    Last edited by Lokked : 01-28-2011 at 11:48 AM
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  3. #63

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    Quote Originally Posted by Lokked View Post
    As far as the Edge Smoothing setting, I sat back in my chair, where I normally sit, and compared a line (building edge) and didn't notice a difference between Edge Smoothing and No Smoothing, so I think this is a fail algorithm.
    I can say for sure on my setup that I didn't see any FPS change whatsoever, however, if you can some buildings in the landscape where you can noticeably see the jagged edges and toggle the setting, it absolutely makes a difference.

  4. #64
    Multiboxologist MiRai's Avatar
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    I'm just going to quote you and build from it.

    Quote Originally Posted by Zappy View Post
    Their graphics engine needs some work in their MSAA dept. If you enable that, it'll cripple your machine. I'm running an i7 975 extreme, 12gigs ram, 2 580GTXs in SLI, and running it off an SSD with a Dell 30" monitor. With everything cranked, I see about 20FPS until i turn MSAA down to edge smoothing, then I see between 40-60. Graphics overall are good. The animations can use some work as they don't seemed as polished.
    RIFT used the Gamebryo engine which is currently 10 years old. It's what DaoC used and it is what WAR used.
    Apparently this engine does have issues with MSAA and what you're saying about it destroying your FPS is true. I can
    turn on MSAA x2 with my 460 GTX and be at 20 FPS like you're 580's in SLI. This is actually quite disappointing, but I'm
    not going to let it get me down as the game still looks much nicer and smoother than WAR did for me.

    Quote Originally Posted by Zappy View Post
    Questing - from 1-11 seemed very quick (I was running with a friend), then last night I did 11-18 and it slowed down a lot. You get the same quest grind feeling that wow has rather quickly. Kill x of y quests all over the place. That gets old, but I think any and every MMO has that. What I found though, if you get bored questing, simply run off and do the rifts as they provide decent XP as well.
    Couldn't agree more. I felt it was more around 14-ish that I slowed down due to all the walking and with Freemarch
    getting sucessfully invaded we had to take tons of stuff back. My Warrior is currently 18 as of last night and there is a good
    bit of walking now that I've passed Meridian which has slowed me down a lot in leveling... can't wait for that mount.

    Quote Originally Posted by Zappy View Post
    Battlegrounds - Once you hit 10, you can start doing BGs and queue from anywhere. I'm playing defiant and the queues seem to be quite long (like 15-20 minutes) and right now I'm only eligible for Black Gardens and at first we got destroyed so quick, I didn't enjoy it at all. The next BG, I learned a little more to what's going on - rather than a zergfest, the objective is to hold onto the flag as long as you can - There is one flag in the bg and whoever holds it gathers resources for the team rather quickly. I had a few games where it was very close and quite entertaining. I can't comment a ton on the PVP so far, but it seems to be solid. The few solo fights I had were not quite 3-4 second bouts, but tended to be more in the 10-15 second range, so I think learning the classes / combos will make this quicker, but should also provide you with resources to last longer as well.
    To be quite honest, PvP worries me a bit. It has the same issues I felt I had trouble with in WAR. In WoW I can easily tell a
    healer from a Mage, which means I know who to focus on as DPS. Since gameplay in RIFT can be a little choppy [I've
    never ever been at a solid 60 FPS ever] I find trying to pick healers out of a group and what not can be a little tough. Now,
    granted I don't know what heals necessarily look like and can't easily pick the animations out in a crowd. But even after
    playing WAR a good amount, I still had trouble knowing 100% what was going on in PvP.

    As for queue times, I had one long 20 minute queue for TBG and we got demolished. I tried a little later and was about 4 - 9
    minutes to get in where we had won a few times. I did notice they already have implemented cross realm BGs because
    a few times I had players with the Name@Server plate above their head. It's beta though, so I didn't expect to have quick
    queue times at all seeing as there are really only a handful of people playing at the moment.

    Quote Originally Posted by Zappy View Post
    I haven't tried any dungeons yet, but from what I understand, I should be ready for iron tombs, so I'm ready to try that one out and i'm really curious to see their PVE portion of the game. I've read a lot of good things so far, but until you experience it, who really knows.
    No dungeons here yet either, maybe tonight maybe not.
    Quote Originally Posted by Zappy View Post
    What really seperates this game from WOW is their talent system (Soul Tree).
    Yeah these are so god damn sexy. They were they intimidating at first and I didn't know what was going on, but I quickly
    picked it up because, again, it is similar to WoW in a sense... just a lot more flexible. I do like the fact that you get the
    abilities from the Souls depending on how many points you put into them. It's nice to just get the abilities on the
    spot rather than having to visit the trainer when there aren't any flight paths [yet].

    Quote Originally Posted by Zappy View Post
    Another big plus - there are people everywhere. The world feels very much alive because of this. One of the things I hate with wow today is the LFD and what it did to the game. People now sit in cities either queued for bgs, arenas, or LFD rather than going out exploring the worlds. World PVP is extinct for the most part - I blame this to on how flyers were implemented. IMO, they should have made it so that you have to wait 10-20 seconds before you're able to use your flyer after engaging in pvp or rezzing from pvp action. Wows form of world pvp is either the daily quest hubs or the occasional flyer that picks the fight in his favor and swoops in for the quick gank. In Rift, I'm looking forward to some of those epic battles around the dungeon entrances that wow used to have, and those big open fights in contested zones like the ole TM/SS fights. I miss the days where horde would camp on the boats at menethil harbor.
    Yes, the 'alive' feeling is really great. Chat is active, and not necessarily with Chuck Norris or 'Your Mother' jokes, but with
    people actually talking about where rifts are and just the game in general. I mentioned earlier, when Freemarch actually
    got successfully invaded, people banded together to get shit done, which was nice. I fear, if this game isn't as
    successful as Trion would like it to be, these zones could become ghosts towns quickly. As I made my way south of
    Meridian the playerbase dropped off and there were numerous rifts that were open for quite a long time before anyone
    attempted to close them.

    Quote Originally Posted by Zappy View Post
    I'm not sold entirely on this game yet, but have to admit is has some rather strong points and I believe could be the first real answer to WOW. I don't see it ever taking the kings spot, but I could see this one as putting a serious dent into the competition.
    I was completely sold before but I think I was just excited about something new. I'm still pretty sure I'm going to
    purchase the game, but we have a few more beta events before I need to make a final decision.

  5. #65

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    Well, good news is this beta is extended til at least Saturday morning now.

  6. #66

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    Could someone that has beta access confirm/deny for me how their interact-with-target ability functions with melee? Is it like WoW where it will run you to the target or not? Kind of a big deal Thanks in advance!
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #67
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Mosg2 View Post
    Could someone that has beta access confirm/deny for me how their interact-with-target ability functions with melee? Is it like WoW where it will run you to the target or not? Kind of a big deal Thanks in advance!
    Negative, no IWT even with CTM enabled. The only thing I noticed was if you right-click on your target, hostile or friendly, your
    player automatically faces the target. Not exactly useful for boxing.

  8. #68

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    So x4 Chloromancer it is
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  9. #69

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    I two boxed today. A tank and warden. I got to level 11 in about the same time it took me to get 4 cabs to 11 yesterday. There are a few nice things about grouping. There are some quests where you click an item on some corpse, npc or object, if you target it with all your guys and put the clickable quest item on a hotkey and use it at the same time, you get credit for each toon that clicked. So for example, i had to Bless some guards at one point, it wanted me to bless 5 of them, with my 4 cabs i targeted the npc, hit the item on all of them and got 4 blessed guards in one shot. Also the only collection quest i did that only one quest item drops per mob, was at the start of the game, after that every kill mob+ loot and item type quest has the item drop for everyone in the group.. something WoW needs to do.

    I still do not think it will replace WoW for most, but it might very well be a nice diversion for awhile.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  10. #70

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    You can not expect a game, which is still under development, in beta and not even released yet to captivate you with the tricks and pleasantries that a 6 year old game with many more years of development had.

    RIFT seems (from the outside) to be MILES ahead of where WoW was when it released. There was just nothing better when WoW vanilla came out, so people flocked to it. RIFT needs a chance to be played, and be supported to have the freedom to actually spend more time and money on the polishing.

    No game will ever be launched which enjoys the same level of intricacy and polish that WoW has, because wow has had a HUGE headstart, and hundreds of millions of dollars invested in its infrastructure, and community.

    please give it a chance so we dont have to see a free-to-play RIFT anytime soon like so many other wow-clones.

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