I will try all 5 tonight, Lyon. What are your comp specs? If the lag you are referring to is background windows, I believe Rift implements some serious Inactive Window throttling. Possibly turning on "Force Foreground" option in IS might help.
For now, I've played (up to lvl 8):
3x Stormcaller/Elementalist/Dominator
Lots of knockback, Stun and Snare. With 3 of these classes, I could lock down a group mob (Elite?) without it reaching me. Stun and knockback cooldowns for these classes is pretty low (maybe too low).
3x Chloromancer/Warlock/Necromancer
You get a pet that holds agro fairly well, and a shitload of DoTs. 1 DoT from Chloro that AE heals friendlies in melee range of the mob (keeps pets alive), another that Damages the mob and heals you, 2 more instant casts. Chloro includes a debuff which gives a 15% chance on damaging the mob to return 100% of the damage as health. These DoTs have no cooldown and cost very little mana. You can chain pull mobs to no end. 2 DoTs have cast times, 2 (+ Debuff) are instant.
All DoTs stack.
Kill Collections drop 1 for each player in party (YES!!!), at least for the collections I've had to do. The only annoyances are Ground Spawn quests. Quests involving interacting (but not looting) with an object will update for all in party.
There is an option in Interface for AE Looting, but I never got around to trying it out. If this works the way I hope, it would mean never having to mouse-over to alts screen to loot, just walk them near the mob and spam AE Loot Keybind!
There is Click-to-Move, but I haven't looked into Interact With Target.
Not sure how this will play out at higher levels, but at low levels, your level vs mob level makes quite a noticable difference. Level 6s were hitting my 5s pretty hard, compared to lvl 5 mobs.
The delays allowed in macros is not as automated as it sounds - You can only have a single /cast function work per macro. You can include multiple /cast lines, but only 1 will trigger. This is beneficial in this way:
When spammed, this will use your cooldown ability on first press, then spam the No Cooldown Spell, until the 10 sec Cooldown Spell is available again.Code:/cast Cooldown 10 sec spell /cast No Cooldown Spell
I haven't found a use for delays, except when pulling to have an Instant cast on 1 char go off the same time as a cast-time spell on another char.
There are several abilities which are off the Global Cooldown, which can be smushed into these macros as well.
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