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Thread: Rift

  1. #71

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    Quote Originally Posted by Khatovar View Post
    It's all fun to be overpowered and stuff for about half an hour, then it just ruins the game.
    Can't really judge a game from half an hour of game play. Also, from all the souls I've looked at, they all seem to have something 'overpowered' about them. If that carries onto all the souls, then it isn't really overpowered is it?

    One of my favourite things in WoW (beside progression raiding) was to create specs intended for a specific niche. Sadly the cata trees ruined this for me, whereas the RIFT trees (and roots) are awesome. Adding to that, my guild of a year and a half collapsed to 10mans, and the grind from 80 to 85 being soo saturated with questing, my interest in wow has declined dramatically.
    Whether RIFT can fill the gap will depend on its end game experience. And being an Oceanic player, finding an oceanic guild, with times suitable to me might be a little difficult until the player base builds up.

    I wonder how a team of elementalist/chloromancer/buffsoul would go for dungeons.

    Alliance-Aman'thul

  2. #72

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    you gotta wonder about the competency of devs that would make an 80% of damage dealt heal to the entire group......

    edit: apparently the person who has this buff can't be healed by others using it - so could be easily countered in pvp i supposed but still seems OP in PvE unless chloro damage is horrific.
    Last edited by Kromtor : 01-27-2011 at 10:41 PM
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  3. #73

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    anyone else with uses on their beta code who can send it to me in game for an account?

  4. #74

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    66T6-LZZG-THGF-DKKL-TGT2
    Ssee if that works.
    It's a VIP key, I've only used it once.

    edit: Also, check http://www.zam.com/giveaways/rift.html to see if there's any left there. (For me, the page just shows my own key)
    Last edited by confusedtx5 : 01-28-2011 at 01:56 AM

    Alliance-Aman'thul

  5. #75
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Kromtor View Post
    you gotta wonder about the competency of devs that would make an 80% of damage dealt heal to the entire group......

    edit: apparently the person who has this buff can't be healed by others using it - so could be easily countered in pvp i supposed but still seems OP in PvE unless chloro damage is horrific.
    Or they, ya know, balance things with that in mind?
    Now playing: WoW (Garona)

  6. #76

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    Quote Originally Posted by confusedtx5 View Post
    Can't really judge a game from half an hour of game play. Also, from all the souls I've looked at, they all seem to have something 'overpowered' about them. If that carries onto all the souls, then it isn't really overpowered is it?
    Where did I say I only played for half an hour? This is my second beta wave and my "main" is 20. What I said is this game feels like playing a console with cheats, and the fun of being OP and having all challenge removed wears off quickly.

    "Not being WoW" isn't enough for me to say a game is awesome. I can't differentiate one quest from another. It's all the same thing, interrupted frequently by the quest location being overrun by a rift. I've yet to get "caught up" in anything, it already feels like the grind I saw in games like Aion and that's just not going to do it for me.
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  7. #77

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    Don't do 4x Chloromancers

    I realize the description mentioned they can't receive this type of healing with the buff on, but I made this recommendation after testing it out on a mob.

    I tested this out before the most recent patch and was seeing quite large heal amounts from my alt, but after last nights patch I am not receiving any (while all have the buff on), so either they fixed it, or I'm crazy.

    Back to the drawing board.

    Well, the good thing about Rift (from what I understand) is, you only need 1 of each Archetype, and you can spec into any of the sub-classes you want (eventually, once you unlock all the souls).
    So Account 1 = Warrior Class
    Account 2, 3 & 4 = DPS (Mage) Class
    Account 5 could either be a Cleric Class, or another Mage
    Last edited by Lokked : 01-28-2011 at 11:58 AM
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  8. #78

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    The Cabalists ( its a cleric class btw ) might get nerfed a tad, but they seem t be built for AE dps, its like there specialty. There very first spell is a splash damaging bolt, which you can increase the amount it does to extra enemies on the 1st tier of talents ( soul points)

    Anyone figure out what tank would be a good AE tank, i did not see a lot of ae attacks in any of the defensive roles.. might have to do a offensive+defensive combo. Some of them do get ae abilities WAY down the line though.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  9. #79

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    I played a bit more last night and got my rogue up to 22. I did Iron Tomb and that was quite interesting. I was very confused trying to figure out who the healer and tank was. In this particular run, we had a mage tanking, and a mage healing, so um yah... that's very confusing as you can't tell by looking what spec someone is. I tried the 2nd bg that opens up at 20, and it's the same concept of AB. One thing was that I was looking closer at the opponents during the fight and you can see who is healing, so it's not that hard to pick them out of the crowd, however, there is almost no way to tell until you see them casting. I still haven't figured out how to enable enemy cast bars.

    The instance was quite fun, but it really didn't feel different from wow in anything other than better graphics. In any case, it was very refreshing to be able to play some "new" content without that wow feeling.

    The 2nd point from my earlier post was about the mount. I can say for sure, once you get a mount, it doesn't feel nearly as grindy and I finally figured out their fast travel system. Entering into the 2nd zone and the landscape has changed a ton. The rifts are different and the loot is better, which made me want to skip questing and go after the rifts.

    The animation on the mounts are bizarre. They have 3 speeds - 60%, 90% and 110% mounts. While I haven't seen the 90% or 110%, I can only speculate that the 60% speed is a slow motion animation and doesn't look right at all - yes it works, and the gameplay is there, but the animation looks really corny as the mount moves a lot faster than the animation.

    My rogue is a ranger / marksmanship / saboteur and I decided to pick up a second role using the same souls, but this one being primary marksmanship. Switching between specs is actually one step easier in wow in the sense that you can add spell icons to your bar for which role. I can see a lot of fun possibilities with this and I like not begin locked down to two specs. The fact that you can build just about any hybrid spec, truely adds a lot of depth to the game like the old wow days where picking talents used to be fun.

    I haven't decided if I'm going to attempt to box this game, but I will say that after last nights experience, I'm 100% sold now. I got just enough of a taste of the new areas that I want to play and explore a lot more. In the second zone running around in a full raid group from rift to rift was actually quite fun.

  10. #80

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    I got a beta hey from a new friend =)

    I was looking, and for boxers, it looks like either 1x cleric and 4x mage or 5x cleric would be amazing.

    The cleric roles looks like they can range from some pretty good DPS to tanking roles.

    and 5x some of them look REALLY OP.. as in a lot of apssive healing and aoe / party healing while you DPS.. ill update when i get in game and try some =)

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