been playing all day. Started with a mage type, felt too squishy, but i can see them being more fun if I were able to box a traditional group. I switched to a rog..made him a bard/ranger and played him until around lvl 11 or so. So far the game feel like a mix of Warhammer, the rifts have the feel of public quests in WAR. The rifts can spawn anywhere at any time. They can be small enough for a few people to handle to a few groups and even large scale, multi raid size. They have stages or 'wave" normally ending with a named, when you kill the final named/stage you get a little loot bag symbol that has random loots and various shards. You can see them on the map. It also has a feel of WOW. EQ1 and EQ2 in the mix. It looks good and plays well on a good PC, cant speak for how it feels or looks on lesser PCs.
I'm not sure it brings anything completely new to the genre, but it seems to take a little from here.. a tad from there, and it feels good, fun! I mean Rifts are not new. WoW had some minor rifts as well.. but these rifts serve a purpose and are random ( unlike public quests in WAR )
The macro system is very simple, and there is some way to chain spells but i could not get t working right, but you can macro the basic stuff like /follow..targeting /cast etc. I will play a few more classes over the weekend and report what i think about it later.
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