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  1. #21

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    Quote Originally Posted by Lyonheart View Post
    I remember reading about that as well. I cant seem to find the info though. That would really help though!
    I have tested it, and the results are very strange. Blizzard did indeed "fix" the use of morphing spells in macros. But not quite well enough.

    Using a castsequence with Moonfire in it, and taking the Sunfire talent:

    If you're in a solar eclipse, it will follow the castsequence as usual and will successfully cast Sunfire. However, the sequence will become "stuck" on Sunfire forever and that druid will just keep casting it over and over, ignoring anything else in the castsequence.

    In light of this, I still take the Sunfire talent, but I manage moonkin dots manually and use castsequence only for Wrath & Starfire.

    Strangely enough, a simple castsequence of just:

    Code:
    #showtooltip
    /castsequence Moonfire, Insect Swarm
    works perfectly (casts Sunfire in solar eclipse, moonfire otherwise) and does not get stuck. I simply haven't been able to isolate what is causing the other castsequence to hang (using Mercurio's Balance DPS macro) yet this simple one works correctly. Can anyone do some additional testing?
    Jenzali - Troll Druid (Level 85) - Emerald Dream
    Soon to be joined by 4 other Druid buddies!

  2. #22

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    For DK macros i use these in my Games helpers:

    DK blood Sequence:

    !if (character in "Class Death Knights Blood" and character in "WoW Melee") /startattack
    !if (character in "Class Death Knights Blood") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Death Knights Blood") /console Sound_EnableSFX 0

    !if (character in "Class Death Knights Blood")/castsequence reset=4/target/combat Icy Touch,Plague Strike,Pestilence,Heart Strike,Death Strike,Heart Strike,Icy Touch,Plague Strike,Heart Strike,Death Strike, Icy Touch,Plague Strike,Pestilence,Heart Strike,Death Strike,Heart Strike,Icy Touch,Plague Strike,Heart Strike,Death Strike

    !if (character in "Class Death Knights Blood") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Death Knights Blood") /console Sound_EnableSFX 1


    DK Blood Proc:

    !if (character in "Class Death Knights Blood") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Class Death Knights Blood") /startattack
    !if (character in "Class Death Knights Blood") /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Death Knights Blood") /console Sound_EnableSFX 0

    !if (character in "Class Death Knights Blood") /use 13
    !if (character in "Class Death Knights Blood") /use 14
    !if (character in "Class Death Knights Blood") /cast Rune Strike

    !if (character in "Class Death Knights Blood") /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    !if (character in "Class Death Knights Blood") /console Sound_EnableSFX 1

    might not be the best out there but it works so far.

  3. #23

    Default Thnx

    Just wanted to pitch in and say my level 80 shams went from 5k flat to a solid 5.7-6.1k dps using this method.
    Thnx much!
    The Guild of ME? <--Armory
    4 x Mage 80
    1 x Pally + 4 x Shammy 80
    5 x Druid 80
    2 x Pally + 3 x DK 76
    4 x Pally 65
    4 x Locks 60

  4. #24

    Default

    A bit late for the boomkin talk, but I tri-boxed boomkins and I had a somewhat workable macro setup. I haven't played them in a while, but whenever I had lunar spec, I did

    Code:
    /castsequence reset=target/18 Insect Swarm, wrath, wrath, wrath, wrath, wrath, wrath, wrath, wrath, wrath
    and when I did solar

    Code:
    /castsequence reset=target/18 Moonfire,  starfire, starfire, starfire, starfire, starfire, starfire, starfire, starfire
    I would have to jump on them again and give it a go to confirm if this worked or not. Basically I would spam the one that was currently proc'd.

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