Breaking follow is a minor annoyance to me. My biggest gripe is that by design it separates an MMO into a single-player "story" with a few other folks playing at the same time. I also detest that I can't help out my friends on their solo pet projects because my 85s aren't in the same phase. Or how if my buddy who is usually on from 4pm-7pm can't group with me because he finished up 10 more quests before I logged on at 6pm so he's now in a completely different phase. They could surely have figured out a way to do this phasing stuff so that people in the same group would always be in the leader's phase to prevent this. Just seems half-assed to me. But then again, I like grouping, and WoW is becoming a huge single-player Warcraft 4 with online towns, dungeons and PVP.
/whine
/gripe
And another thing: what is with this do-two-quests-then-two-more-then-two-more-then-a-boss progression? The last time I was roped into this linear of a plot was when I played a FPS/RTS campaign. Hell, even Stalker (FPS) didn't have this much stovepiped gameplay.
Yeah, I'm QQ'ing. So sue me. It bothered me some in BC but at least I could skip zones. It bothered me more in WotLK but I could smash instances until I bypassed a zone and then go do something else. It bothers me a LOT more in Cata because it's much more phasing, even more linear questing and my choice of group compositions are having a really hard time in dungeons.
Thinking maybe it's time I take a break.![]()
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