Quote Originally Posted by Hivetyrant View Post
I think phasing is the best thing they have ever brought to the questing world, it actually makes me feel like I'm having an impact.
But this is exactly why (in my opinion) it shouldn't be implemented like this in a MMORPG. In a MMORPG all players live in the same world and can login at the same time, therefore should be able to interact which each other and be able to see the same npcs at all times.
Now blizzard have added a kind of "time travel" were players are in different phases of time itself. In the new zones there aren't any "ingame real time" anymore, since players can be in different stages of the phasing. This is a very illogical behavior in a game like WoW (but excellent in a single-play-rpg).

Quote Originally Posted by Bigfish View Post
I don't think phasing is really being used to it's potential. I would rather it were used to display server wide efforts, or potentially for sliding stagnate. For example, a town that fluctuates between being sacked, abandoned, repaired, and controlled by another faction. Everyone is in the same phase, but the phase itself changes based on what the server as a whole has accomplished.
Now that would have been a nice way to do it. Love that idea.