If I spam the IWT (or sometimes, even with a single press), my toons will overrun the target.
Another press of IWT, will have them come back, sometimes to the target and sometimes through the target.
In general when questing, I push once to get them there.
And sometimes have to "spam", since they run through (maybe only one druid, sometimes several or all).
The IWT is pretty random, unfortunately.
Having added a hot key for FTL Follow Me (one of my mouse thumb buttons) has helped in this regard quite a bit.
It is an extra tool (aside from another IWT command) to regain control of the team; I press it immediately after every combat now.
I have it (IWT) built into my main DPS key.
As in it has an imbeded, Do Mapped Key > Melee IWT.
And then I have a toggle, which can be enabled or disabled for the Melee IWT key.
I don't use the toggle often, but can disable the IWT which only affects the melee toons.
So pushing the DPS key, doesn't result in IWT.
We only have a single bear form now.
In the older versions of the game, the Bear got significantly better at 40th level.
Not sure if your armor and health goes up drastically at 40th still (Dire Bear Form, vs Bear Form), or if it scales gradually from level one.
Healing Touch is the equivalent of the big heal, from most other classes.
But our style of healing is to have HOTs roll on the target.
And to then decide when to Swiftmend, when to Treeform, etc.
Chances are Lifeblooms finishing their HOT effect, and "blooming".
Anyway, the Druid style of healing is a little different, more proactive and less reactive.
With five Cats, the DPS is very sickening, in a good way.
Quite frequently, my more traditional teams would require a tank.
But the team doesn't have a dedicated tank or healer.
Most of my teams have three DPS spec toons.
A tank that does a third of their DPS.
And a healer that does almost no DPS.
The 5x Ferals, have not quite double the DPS, but still a lot more.
So things are dead way faster than with a more traditional team.
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