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  1. #1

    Default Upcoming patch: is blizzard real?

    Link to full list

    And i quote:

    "Tol Barad
    • Winning as an attacker now rewards players with 1800 Honor Points, up from 180. Winning as a defender still rewards players with 180 Honor Points."

    So everyone who has been playing tol barad should know it's totally broken. On my realm alliance outnumbers horde 3:1 at least. Whereas both factions have both around 10 guilds each in the server top 20, the alliance has almost 90% of the guilds from 21-80 (wow progress). It means that there is way more 'decent' alliance queuing up than horde. Yet we've been holding Tol Barad for 2 weeks now, only first week alliance had it now and then.

    The real top players who wanted TB rep to exalted for a rep item (caster trinket someone?) have reached it by now. Those players generally are able to read the BG, and they can follow a certain strategy.

    I start to feel sorry lately for those decent alliance players who try to win. They are just getting teamed up by an incredible amount of morons. My point being: if the faction that is underpopulated and has less 'average' decent players can hold tol barad for 2 weeks straight, there is something terrible wrong with the design of the BG. It was exactly the same with the WG patch where they would get rid of the buff (name escapes me atm). The underpopulated faction has better chances to win. A simplified example: lets assume 50% of the players are tards, and the other 50% are capable. Let's consider a 3:1 alliance to horde ratio, where 40 horde queue up and 120 alliance, which means that horde is gonna play with 20 tards and 20 decent players, but chances are very likely for alliance (50%) that they end up with more than 20 tards, as they have a pool of 60 to chose from. On top of that, quite some reports have been shown on the web that the queue priority system of blizzard for wg (and TB) favors those who have less bg experience (in terms of wins / achievements / hk's). This is not proven btw.

    How does blizzard plan to address this? By adding the rewards for a win, trying to lure in the top pvp'rs into the BG. So the best thing you can do now is win trade, which is illegal. Well just stand there and don't fight back then, that's legal. And cap it back next round (assuming you play at the underpopulated faction). I haven't boxed TB yet, but if we defend, hell i'm gonna /sleep in a corner. A few days and i'll be fully geared from honor.

    Am I the only one who think this is bs and ridiculous?
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #2

    Default

    Quote Originally Posted by zenga View Post
    Link to full list

    And i quote:

    "Tol Barad
    • Winning as an attacker now rewards players with 1800 Honor Points, up from 180. Winning as a defender still rewards players with 180 Honor Points."

    So everyone who has been playing tol barad should know it's totally broken. On my realm alliance outnumbers horde 3:1 at least. Whereas both factions have both around 10 guilds each in the server top 20, the alliance has almost 90% of the guilds from 21-80 (wow progress). It means that there is way more 'decent' alliance queuing up than horde. Yet we've been holding Tol Barad for 2 weeks now, only first week alliance had it now and then.

    The real top players who wanted TB rep to exalted for a rep item (caster trinket someone?) have reached it by now. Those players generally are able to read the BG, and they can follow a certain strategy.

    I start to feel sorry lately for those decent alliance players who try to win. They are just getting teamed up by an incredible amount of morons. My point being: if the faction that is underpopulated and has less 'average' decent players can hold tol barad for 2 weeks straight, there is something terrible wrong with the design of the BG. It was exactly the same with the WG patch where they would get rid of the buff (name escapes me atm). The underpopulated faction has better chances to win. A simplified example: lets assume 50% of the players are tards, and the other 50% are capable. Let's consider a 3:1 alliance to horde ratio, where 40 horde queue up and 120 alliance, which means that horde is gonna play with 20 tards and 20 decent players, but chances are very likely for alliance (50%) that they end up with more than 20 tards, as they have a pool of 60 to chose from. On top of that, quite some reports have been shown on the web that the queue priority system of blizzard for wg (and TB) favors those who have less bg experience (in terms of wins / achievements / hk's). This is not proven btw.

    How does blizzard plan to address this? By adding the rewards for a win, trying to lure in the top pvp'rs into the BG. So the best thing you can do now is win trade, which is illegal. Well just stand there and don't fight back then, that's legal. And cap it back next round (assuming you play at the underpopulated faction). I haven't boxed TB yet, but if we defend, hell i'm gonna /sleep in a corner. A few days and i'll be fully geared from honor.

    Am I the only one who think this is bs and ridiculous?
    There is a bluepost saying that over the next week they are re-evaluating TB and will be working on a fix the following week. They've said they know that the battle is lopsided and are going to do something to fix it. (i personally think it will be another tenacity BS again based on amount of losses in a row)
    The Internet: We Know Drama
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  3. #3

    Default

    I think this change (for better or worse) is to push people to take it more serious when attacking. This may directly lead to defense not even caring, because they know they can just farm honor flipping it back and forth every time it comes up.

  4. #4

    Default

    Yes, this is the one part of Cataclysm that I am very disappointed with. Did they not do any testing on TB in the Beta?! I can forgive Blizzard for this oversight since they are normally so good about not releasing anything until it meets up to their quality standards, but I sure would have liked to hear SOMETHING by now from them regarding an incoming fix, and no, not just extra honor for successfully attacking.
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  5. #5

    Default

    Quote Originally Posted by Kalros View Post
    Yes, this is the one part of Cataclysm that I am very disappointed with. Did they not do any testing on TB in the Beta?! I can forgive Blizzard for this oversight since they are normally so good about not releasing anything until it meets up to their quality standards, but I sure would have liked to hear SOMETHING by now from them regarding an incoming fix, and no, not just extra honor for successfully attacking.
    There was extensive TB testing on the beta, at one point a battle was occurring every 15 minutes. Each one I did I never saw more than 10-15 people on each side. Can't blame the devs here, only the testers for not getting out there.

  6. #6

    Default

    Quote Originally Posted by Svpernova09 View Post
    I think this change (for better or worse) is to push people to take it more serious when attacking. This may directly lead to defense not even caring, because they know they can just farm honor flipping it back and forth every time it comes up.
    Basically their stance right now is to win-trade to maxamize honor while they fix their mistake.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  7. #7

    Default

    Quote Originally Posted by Svpernova09 View Post
    Can't blame the devs here, only the testers for not getting out there.
    Of course you can blame the devs for not organizing proper testing. If a certain (major) feature in the game requires 80 vs 89 players, than they should make sure it's been tested extensively before releasing it. When that can't be done by volunteers on the fly, they should pay people to do so on a fixed day.

    Blizzard is a standard in the gaming industry, I'm a happy wow customer. But the way some things seems to be done in the gaming industry ... I don't think they would get away with that if they were to develop applications in the real world. Ever since the release of 4.0.1 I have the feeling to be a tester who has to pay to fine tune their product. A simple example: I still can't queue up for more than 1 specific bg at a time. This bug happens on many toons, but not all. And gm's say there is nothing they can do. Just think back about all the bugs over the past 2-3 months, since people seem to forget this pretty fast (slow flyer after icc / toc wipe; horseman event that would lock out and freeze your raid, people being stuck in bg's for ages, random booting from a bg, not being able to join a bg that pops; ... etc). I'm playing wow now for almost 1,5 year, and to me it just feels that the quality of the game I was impressed with at the start is no longer there.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  8. #8

    Default

    A close friend of mine, operates a GM toon on occasion, for his rotation.

    He told me about this upcoming change. I understand it, and I think its a fantastic new idea. Heres how its intended to work.

    Problem: Unbalanced servers generally control or maintain control of World PVP areas... thus leaving one faction forever trailing in gear and progression, and perpetuating the unbalance.

    Solution: At the same time, slightly discourage a current holder, and encourage an attacker. If say, the Horde occupy at the start of a battle, the horde are less likely to work too hard, knowing they are only going to get 180 pts... they may allow a loss better, and upon the following battle, be very aggressive to get 1800. I.e. 1800 every two rotations is far better and quicker than maintaining a foothold.

    this solution promotes better balance within the factions, amongst several other better opportunities to gear up faster, and allow more time to gather additional gear upgrades for the Raid instances, rather than attempting to hurry to get one more enchant, gem, or heroic, vendor gear. A Longer break in between "rotations" will yield more of a gear change too.

  9. #9

    Default

    Quote Originally Posted by Apps View Post
    A close friend of mine, operates a GM toon on occasion, for his rotation.

    He told me about this upcoming change. I understand it, and I think its a fantastic new idea. Heres how its intended to work..
    I think it's a very stupid idea that conflicts with a basic gaming theory. To me claiming that it's a fantastic idea is ignoring that the design of the bg is flawed. What they did now is admitting it, but instead of fixing the design they come up with a stupid rule, a rule that won't attract better players to join the bg to increase the chances for winning but even more 'casuals and afkrs' to not miss out on the honor. One might cover up a bad product by smart marketing for a while, but eventually even the most naive buyers will see the product is bad. The only way to solve the current situation is to reset TB every other 2-3-4 battles, where no one is defending or attacking; but where it's just a matter of holding most keeps to win at the end of bg and defend the next one. The alternative is redesigning TB from scratch.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  10. #10

    Default

    i agree, this is a silly rule that will just have it flip flop constantly, and the win is expected, and not a reward. terrible change. they def need to rewrite TB

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