A lot of this can be overcome.
Unless you need your slaves to be following you, you shouldn't actually need to spam follow and interact. They should either be following you or attacking a target. If the target is running away, interact should be all you need...they'll keep chasing down the target every time you hit interact. If you need to be running away from the target, follow should be all you need...spamming interact while trying to run away is counterproductive. If, in a case like the Ick and Krick fight or the jousting in TotC, where you need to attack, but be on the move, Jamba's follow strobing works nicely.
Slaves over running the target or continuing to run is often the result of a mob that is on the move when you press your interact key. This will cause a sort of "slippage" of the click to move action where it either misses the mob and clicks off in the distance or otherwise tries to target an x,y coordinate that the slave can't reach. The latter can often be seen if you have click to move on a character that is trying to run to an herb or ore node, or in places where the terrain is uneven.
Alternately, there can be a loss of the key action, which can be seen with normal movement as well. You might notice hectic times in a fight where you use a key movement while spamming a dps key or something, you can let go of the movement key, but you will keep moving as if the key is held down indefinitely. I believe the same can happen with click to move and interact. The game fails to realize that the movement command has been terminated until you press and release that movement key again.
To reduce these problems, I avoid overly spamming interact. I also have melee slaves follow my tank while I pull using /jamba-follow master melee in my pull macro and don't interact until the mob is in position or close to it. Finally, I have follow after combat enabled to prevent post-kill runners.
Slaves not moving is usually due to the slaves being unable to find a location to click. This is especially common when the server and client don't agree on the location of a mob, or in places where the terrain is cluttered or uneven {awnings, posts, boxes in the way} and the camera angle doesn't allow the slaves to target and click properly. Simply moving a few paces is usually enough to fix this.
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