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  1. #1

    Default 1st Melee Group - Having Some Problems

    What's up guys? I took your advice and have a few groups to 60 while I'm on RAF. So, my next group is going to be a melee group, since I'm running out of casters. I have been trying to figure out what everyone is doing to make melee groups good, but I must be missing something.

    Right now, I use alt+j for IWT. I have only used this in the past to get everyone to click on quest givers to accept/turn in, or flight masters, etc. Occasionally I would use it to have my guys melee if I was OOM.

    So, I assume that is how it works. I pick a target, click my alt+j (I'll need to make that something much easier), and everyone runs to the target to melee. Then if the target (in a pvp scenario) runs around, I just keep pressing my IWT button so they continuously are running towards him, or facing him. Is this the read idea? Am I missing anything there?

    This is going to sound SUPER dumb, but what is click-to-move? I'm sure I'm using it but not familiar with the name corresponding with the action I'm using. What is click to move, and how do I use it with my melee team?

    Some kind of melee group pointers would be great for me. Thanks guys!

  2. #2

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    Click to move enables you to use click movement as opposed to wasd or arrow keys. Basically, you click an area on the ground and your toon moves there. You need to use this in conjunction with Interact with Target on slaves, as it allows your slaves to move independently to get in range to interact.

    For example, you target something 20 yards away and tell your slaves to interact with it. If Click to move is off, they will stand there and say "Too far away". With Click to move on, they will essentially click the area at that target and move to it, then interact with it, either via opening dialogue or autoattacking, or even skinning or looting.

    There are many ways to use interact with target for melee toons. Most use a multi-step configuration in ISBoxer. I use it manually, tying my melee interact with target to my tab key where my master has a targetting + macro.
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  3. #3
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    Quote Originally Posted by Khatovar View Post
    For example, you target something 20 yards away and tell your slaves to interact with it. If Click to move is off, they will stand there and say "Too far away". With Click to move on, they will essentially click the area at that target and move to it, then interact with it, either via opening dialogue or autoattacking, or even skinning or looting.
    Perfectly stated answer for the OP's question.
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  4. #4

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    You'll have to use IWT quite a bit in your fights. Meleers will constantly break follow, so plan on hitting IWT and your follow key over and over again in some fights. ALT+J sounds like a nightmare.... Also plan on your meleers running right through a mob for no reason at all, at which point you'll have to hit the follow key to regroup them and then hit IWT.

    Quote Originally Posted by Khatovar View Post
    For example, you target something 20 yards away and tell your slaves to interact with it. If Click to move is off, they will stand there and say "Too far away". .
    And at times where they are perfectly within range, but still say "too far away". Incredibly annoying and happens quite often to me. At that point you have to reposition the mob and keep hitting IWT until they finally get it.
    The poetry that comes from the squaring off between,
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  5. #5

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    Quote Originally Posted by d0z3rr View Post
    You'll have to use IWT quite a bit in your fights. Meleers will constantly break follow, so plan on hitting IWT and your follow key over and over again in some fights. ALT+J sounds like a nightmare.... Also plan on your meleers running right through a mob for no reason at all, at which point you'll have to hit the follow key to regroup them and then hit IWT.

    And at times where they are perfectly within range, but still say "too far away". Incredibly annoying and happens quite often to me. At that point you have to reposition the mob and keep hitting IWT until they finally get it.
    A lot of this can be overcome.

    Unless you need your slaves to be following you, you shouldn't actually need to spam follow and interact. They should either be following you or attacking a target. If the target is running away, interact should be all you need...they'll keep chasing down the target every time you hit interact. If you need to be running away from the target, follow should be all you need...spamming interact while trying to run away is counterproductive. If, in a case like the Ick and Krick fight or the jousting in TotC, where you need to attack, but be on the move, Jamba's follow strobing works nicely.

    Slaves over running the target or continuing to run is often the result of a mob that is on the move when you press your interact key. This will cause a sort of "slippage" of the click to move action where it either misses the mob and clicks off in the distance or otherwise tries to target an x,y coordinate that the slave can't reach. The latter can often be seen if you have click to move on a character that is trying to run to an herb or ore node, or in places where the terrain is uneven.

    Alternately, there can be a loss of the key action, which can be seen with normal movement as well. You might notice hectic times in a fight where you use a key movement while spamming a dps key or something, you can let go of the movement key, but you will keep moving as if the key is held down indefinitely. I believe the same can happen with click to move and interact. The game fails to realize that the movement command has been terminated until you press and release that movement key again.

    To reduce these problems, I avoid overly spamming interact. I also have melee slaves follow my tank while I pull using /jamba-follow master melee in my pull macro and don't interact until the mob is in position or close to it. Finally, I have follow after combat enabled to prevent post-kill runners.

    Slaves not moving is usually due to the slaves being unable to find a location to click. This is especially common when the server and client don't agree on the location of a mob, or in places where the terrain is cluttered or uneven {awnings, posts, boxes in the way} and the camera angle doesn't allow the slaves to target and click properly. Simply moving a few paces is usually enough to fix this.
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  6. #6

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    Quote Originally Posted by Khatovar View Post
    Slaves over running the target or continuing to run is often the result of a mob that is on the move when you press your interact key.
    Not for me. I've had perfectly placed mobs with random characters running straight through them.

    I am not making this shit up either. I should probably start frapsing it. I already have a video of once encounter where IWT was buggy as hell.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  7. #7
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    You can set your CTM in Interface Options - Mouse Options.
    You can also toggle it on/off in game with a console command (0 = off, 1 = on): /Console AutoInteract 1

    For my caster teams, I have CTM enabled for the slaves and disabled for the main, automatically on every switch. So I don't have the leader move about when I click the ground by mistake trying to get an NPC targeted. But so my slaves will auto run to a quest guy if out of range.

    For my melee teams, I leave CTM enabled on everyone all of the time. Basically so it is enabled for melee IWT spam/selective pressing always.

    You can set IS Boxer to enable CTM when you press your IWT key, and to disable it as soon as you release your IWT key. I would personally want a mapped key, with an easier keybind than Alt J, but if that works for you then all is good.

    Mapped Key: IWT
    Hotkey: G1 (or whatever)
    Step 1:
    - Keystroke Actions > Warcraft macro action > /Console AutoInteract 1
    - Send IWT keybind to Warcraft
    Step 2:
    - Keystroke Actions > Warcraft macro action > /Console AutoInteract 0
    Set it to advance a step on press or release.
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  8. #8
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    The combination of IWT + CTM, basically opens up melee teams.
    You could do it before, especially in PvE play.
    But these two combine for an amazing tool, which opens up a lot of previously unviable teams.

    The effect is not perfect.
    While the technique might be a science.
    Using it in play is also an art.
    You can spam it at times, or selectively press the keys at other times.
    You will have to deal with runners.
    Occasionally the screen locks into a slow constant spin, which right clicking anywhere on the ground fixes... but nothing else will fix.

    Still, it opens a lot of doors, and is a very welcome tool to play with.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  9. #9

    Default

    Hey guys, I've been messing around with IWT, and haven't even attempted CTM yet. I can't seem to change IWT? I change it in the WoW keybindings from my sucky alt+J to something like "shit+F" ... and then I go in IS Boxer Suite to Key Maps > General > Interact With Target, and I change it to "shift+F" also. But, when I export, and try to play it in-game... IWT doesn't work. What am I missing here? Right now I have "F" set to follow, and wanted to have "shift+F" to be IWT it just seems super quick and easy. Having F keybound sucks for typing to people though.

    Thanks!

  10. #10

    Default

    I have found that ALT+~ seems to work for my fingering. As Ualaa says, its really down to play as an art. You use what works best for you. Me, I dont like to move my wrists much when I plant them on the keyboards, so I remap a lot so that the keys im hovering or immediately next to are more useful.

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