This is just two hugely wide buttons covering the unit frames. On the second shot you can see the names and class colours of my Quad box team through them:
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The shading, which you can add in the click buttons option panel, just help to remind me that top buttons (blue tint) are "I'm in control" heals and the (red tint) are my "Oh S--t" heals. EDIT: The red bar looks transparent because it actually covers my cast bars, and of course, in the screenshot I'm not casting.
The click bars don't act as buttons as such. You click them, which send a keybind, but the target is the underlying unit frame. Since you can see the unit frame through the button you don't need to do anything.
Click bars used like this are a sort of grey area in ISBoxer, they act like repeater regions (they sync the slave window cursor), but only at the instant you click it. The cursor then stays in this new position, invisibly, until you move it again. The macro in the keymap (tied to the click button) targets [@mouseover] which is effectively the unit under the new cursor position.
I hope that clarifies things a bit.
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