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  1. #1

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    Would it be possible to label the buttons with the toon names, and possibly color them by class? Only reason I ask is that I keep Grid all the way at the bottom of the screen on my main, and don't really want to mess with my layout too much. If I could have a separate system that's only there when I have ISBoxer loaded, that would be amazing.

  2. #2

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    Quote Originally Posted by naPS View Post
    Would it be possible to label the buttons with the toon names, and possibly color them by class? Only reason I ask is that I keep Grid all the way at the bottom of the screen on my main, and don't really want to mess with my layout too much. If I could have a separate system that's only there when I have ISBoxer loaded, that would be amazing.
    This is just two hugely wide buttons covering the unit frames. On the second shot you can see the names and class colours of my Quad box team through them:


    The shading, which you can add in the click buttons option panel, just help to remind me that top buttons (blue tint) are "I'm in control" heals and the (red tint) are my "Oh S--t" heals. EDIT: The red bar looks transparent because it actually covers my cast bars, and of course, in the screenshot I'm not casting.

    The click bars don't act as buttons as such. You click them, which send a keybind, but the target is the underlying unit frame. Since you can see the unit frame through the button you don't need to do anything.

    Click bars used like this are a sort of grey area in ISBoxer, they act like repeater regions (they sync the slave window cursor), but only at the instant you click it. The cursor then stays in this new position, invisibly, until you move it again. The macro in the keymap (tied to the click button) targets [@mouseover] which is effectively the unit under the new cursor position.

    I hope that clarifies things a bit.
    Last edited by ZorbaTheGeek : 12-22-2010 at 05:48 PM

  3. #3

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    It does, for sure. I guess the only disadvantage would be the amount of screen real estate it takes up. My current unit frames are very small, putting several buttons on them would be difficult. That's why I was asking about the possibility of shading them, or potentially using some other unit frames below them on a different part of the screen so that I do not have to mess with my default grid set up.

    I guess I could re-enable the party frames in Pitbull. Since the only time I'm going to multibox is in 5 mans. That should provide a large enough area for me to do this.

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