Quote Originally Posted by Knytestorme View Post
Got this down tonight after leaving after a few wipes on the first boss to rework dps macros.

First boss is just a bitch, killed him with all shaman dead and my pally on 31k hps (142 max) with all cooldowns blown and don't think I'd have done that if I hadn't gotten off a fire ele with my last shaman so any advice on him would be appreciated. I have watched Ex's vid from here and it helped but I'm still having trouble with the mines.

Lockmaw was a one-shot though I did lose one shaman from not moving around enough and letting Augh whirlwin hit me while crocs were there too.

Third boss was an easy one shot if you watch for the beam.

Siamat was a wipe on the first attempt due to having everyone following me and thus getting hit by lots of swirls. Second attempt I left all the shaman off on the edge and just went out to mobs with pally, went a lot smoother but was worried about getting flung off the edge. I have a feeling I was lucky not to as one shaman was right on one of the edge but popping hero and ele's pretty much secured it, though it did seem a touch closer than it should have been due to the consume clouds ability. Is there any way to stop this or should I be kiting Siamat around more? I never really have worried about that in a solo group so not sure.

[EDIT]

I wonder if 4 healing rains would be enough to cover the damage taken from a mine or two? If so it would make the fight less movement intensive than it is currently.
I am running a different team than you are (4DK and Priest) but here are some tips that I have used to help with this instance:

General Husam
People talk about the mines having a long delay so that they are easily avoided by moving the team, but I personally think that they have a short delay, or at least a medium delay. In any case, avoiding the mines and the ground spikes is essential. You need to be able to move your team out of the mines as soon as they appear (if they are close to your team). I personally find it is easiest to keep the team grouped (although his occasional "throwing" of a character is annoying and spreads the team out). I would suggest having a way for your Shaman to regroup after a "throw". As far as the ground spikes go, I believe that Husam stays put while the cloud graphic is active so use that time to collect your team together in an area that doesn't have mines or the cloud effect and the prepare for Husam to run back to your tank.

Lockmaw
I usually pull him to the entrance of the building he appears to be protecting and tank him on the top step. This allows for 2 things: 1, the adds tend to stick to the tank and 2, Augh has a much further travel path so he is far less likely to do significant AoE damage to your team.

High Prophet Barim
Easysauce

Siamat
I usually kill him without too much trouble. Here is what I use from a strategy standpoint: I first aggro Siamat with the tank and then wait for him to spawn a Servant of Siamat. After the spawn, I get aggro on the Servant and watch for the white swirly-thing to appear. When it appears, I move the characters that are inside the swirly-thing and then continue to DPS the Servant until it's dead. I generally tend to ignore the Minions. When the third Servant appears, I try to tank him near Siamat to ensure that there is minimal risk of having a character thrown off of the platform when the Servant dies and the next phase begins. When Siamat stops throwing your team around, it really becomes a simple tank-n-spank DPS race. I ignore the Minions (again!) and just DPS him down.

Hope that helps.