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  1. #11

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    Well, after reading the whole actual opinion it seems that Glider really came out way on top compared to their position at the trial level.

    They got more then they probably even hoped for.

    Basically use of Glider has nothing to do with copyright violation, but it does violate the contractual provision of the EULA.


    Ya, no one owns WoW it does seem. On the other hand why should Blizzard be forced to produce a product under terms that they feel are unfavoable to them. They tell you what the deal is and you take it or not ..... yur choice.

    I really have to wonder though with our putting in a zillion hours of our time and labor that we can't sell the fruits of our labor, thats like microsoft saying you can't sell a C++ program that you wrote with their software, can Home Depot claim they own a house you built with their hammer?

    I still think that is an open question but uphill battle as its clear enough from the decision that we don't own the software.

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  2. #12

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    I think that software licenses, software copyrights, and similar issues have a long way to go before we get to a point where you know where you stand. Gaming contracts and terms-of-use agreements are close to the bottom of the list, IMO. Liability for losses due to software issues (particularly when the software developer disclaims liability as a term of use) is probably much higher on the list. If you put too much of the onus on the developer, software development may slowly grind to a halt. If you push too far the other way the damages to business, particularly small and medium businesses, could be devastating.

    I'm more interested to see how, over the long term, decisions like this one affect those issues instead of games. Much as I don't like botting, I'm kinda glad to see that Blizzard isn't getting handed everything on a platter, either.
    "Multibox : !! LOZERS !!" My multiboxing blog

  3. #13

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    Quote Originally Posted by Sam DeathWalker View Post
    I really have to wonder though with our putting in a zillion hours of our time and labor that we can't sell the fruits of our labor, thats like microsoft saying you can't sell a C++ program that you wrote with their software, can Home Depot claim they own a house you built with their hammer?

    I still think that is an open question but uphill battle as its clear enough from the decision that we don't own the software
    There's a pretty big difference there. With a program you write, there's no way around it. With a WoW char, it's just a few bytes in a database. All your "work" is just changing a few numbers in the database. You can't be a MS employee and run a command to make a program, but Blizzard can click a button and generate a level 85 with best in slot raid gear.

    The other big issue I see with letting players sell accounts/items/gold is that as soon as someone feels cheated, Blizzard has to deal with it. I'm sure they already spend millions hiring customer service people to deal with compromised accounts and retarded player questions. If someone calls with a problem because they bought/sold an account, at least it's a simple "we can't do anything, that's against our ToS." Not to mention there's no monetary incentive for them to let you sell your account, unless they charged a fee to do it, which would cause even more issues.

  4. #14

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    Seems to me it would be a money maker for them if they were to take 10percent of the sale and make it ligit. It provides a way for those with more money then time to enter the game fast, and it provides a way for those with more time then money to be rembursed for their play time ..... and cash is a good incentive to get people to play more. And they eliminate all the sites that sell the characters under the table.

    I don't see how players can complain in general if a ligit leveled character is sold, as it makes no different to you or me if level 85 character X is owned by player Z or player Y.

    Well I am sure at some point there will be some litigation on the grounds that someone put in 200 hours of their time and they expect that they have ownership of what was created by the fruits of their labor.

    Ya in theory Blizzard could create a level 85 in seconds but if they did they will lose a lot of their players.

    Can you think of any other example where person A owns the non paid labor of person B?

    Actually there is a possible legal theory:

    http://en.wikipedia.org/wiki/Unjust_enrichment
    Last edited by Sam DeathWalker : 12-21-2010 at 03:08 PM

    28 BoXXoR RoXXoR Website
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  5. #15
    Rated Arena Member daviddoran's Avatar
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    Quote Originally Posted by Svpernova09 View Post
    Probably people trying to stay active and not get booted out to sit in a 3 hour que at prime time.
    I've been known to randomly AFK in a zone, and come by the computer every 10 minutes to hit the spacebar just so I don't have to type in 5 Auth codes again.... Now with the high que times its even more necessary.

  6. #16

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    yes I agree ughmahedhurtz ;however, there would be a lot of 13 year old's trying to get others flagged as bots just to mess with them, not that they would necessarily succeed, but they would try cry and whine lol
    " I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein (1947)

  7. #17

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    Quote Originally Posted by Sam DeathWalker View Post
    Can you think of any other example where person A owns the non paid labor of person B?
    If a person can be compensated for his "labor" while playing a game, then game developers and even amusement park operators could be liable for enough damages to pretty much wipe them out of existence. "I worked hard for that high score, I deserve compensation" when a video game console has its memory wiped won't sound any less silly than "I worked hard for that sword, I deserve compensation" when player A has his account stolen or his character deleted.
    "Multibox : !! LOZERS !!" My multiboxing blog

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