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  1. #41

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    Don't know if it has been requested... but I would love to have an easy way to sync certain settings between profiles ... I basically want everything to be identical between teams except the team definition itself. This would be really helpful when I have teams on different servers etc.

    I created these macro groups:
    General (all use these)
    Movement (for formations)
    then 1 for each class.

    Then within each class macro group I only define macros that are class specific.

    Each class may have a macro called "DPSSpam" but the Warlock one is different than the Mage one.

    This means that I would love to just simply copy my whole Jamba setup from one team to the next (which works great day 1) but then once I write a killer warlock macro on my Horde team... I can't just sync those macro's over to one of my alliance teams.

    So, I guess to simplify... I would love to be able to copy macros (or entire macro sections) between "profiles"
    5 Boxing (85):
    Paladin, 2xMage, Warlock, Priest
    Paldius, Magria, Magrib, Walina, Priset
    Currently:
    5 Boxing (85):
    Paladin, 3xWarlock, Shaman
    Ghallo, Warlisia, Warlisib, Warlisic, Pleo!

  2. #42
    Member Iru's Avatar
    Join Date
    Mar 2010
    Location
    J Random Airport
    Posts
    135

    Default

    I run a single profile with all possible toons in it and per-class macros (selected via tags) for this

  3. #43

    Default

    i would like to see a multi-bar item bar.

    so instead of 1 long bar you can split it into something like a 2x4 bar.

  4. #44

    Default

    Something to lighten the drain on slower computers by adjusting the display settings

    • turn down settings for high population cities
    • turn down settings when a toon becomes a slave
    • turn up settings when a toon becomes a master


    something that manipulates some or all all of the following


    /console ffx 0 Disable all pixel shaders
    /console hwPCF 1 *???*
    /console shadowlod 0 Disables Blob Shadows
    /console timingmethod 1 There were some improvements made to better support Dual-Core CPU's
    /console showshadow 0 *???*
    /console showfootprints 0 Disable footprints
    /console showfootprintparticles 0 *???*

    /console overridefarclip 0 farclipoverride??? - Allows overriding of preset limit for farclip (WoW 3.0)
    /console farclip 177 Set detailed draw distance; sets the fog distance. Only terrain will be visible past this distance.
    /console horizonfarclip 1305 Set draw distance for the horizon (terrain). When larger than farclip, will show 'shadows' of terrain in the distance.
    /console detailDoodadAlpha 0 *???*
    /console groundeffectdensity 16 *???*

    /console groundeffectdist 1 *???*
    /console smallcull 1 Affects the hiding ('culling') of small objects. Setting to 0 disables.
    /console skycloudlod 1 Level of detail for Sky
    /console characterAmbient 1 Set the ambient value for characters.
    /console extshadowquality 0 Enables Dynamic Shadows (WoW 3.0)
    /console environmentDetail 0.5 Controls model draw distance for doodads (WoW 3.0)

    /console m2Faster 1 M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on.
    Last edited by JackBurton : 12-23-2010 at 09:50 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

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