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I'm not going all rainbows and sunshine, but ya some of these were ridiculous... the bunnies and squirrels... or rescuing the baby bears from the trees lol... and it's weird some of them are shared credit and others are individual, not as consistent as WOTLK, but it wasn't as bad as I thought it would be... the 8 pieces of staff off the ground (x5)... was fast actually.
I used macros as much as possible... when large groups of people were all camping a named mob spawn point. Just spam, /target <named> /cast avenger's shield... worked everytime. Plus I'm on a PvP server and it's just pure chaos, and I have to admit, I really really enjoy it... so ya doing the collection quests is crazy but with all the tomfoolery going on around you, it's pretty fun.
Having played DAoC's Trials of Atlantis expansion, I'll stay far far away from underwater questing zones thanks.
My gripe, and not to instill nerdrage in the WoW fans, is the paying for cut and paste content. Quests are so linear now, very simplistic, the zones (Hyjal at least) seems to funnel you along a path. The first instance I've done a thousand times before when it was called BRD/LBRS/UBRS... though the boss mechanics were a wrinkle and seemed to feel new to me. Instance quest givers are all inside the instance?? And there are portals to pop you back and forth to hand in quests? Might just be the first one... so not sure. To early to judge though. Seems like a focus on larger profit margins with the way this one was developed.
Have to admit, even though there was some chaotic ganking... and a lot of collection quests (4 core hound entrals, and 10 seeds off ground at same time?!) I really enjoyed my first evening of cata... lot of fun.
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