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  1. #1

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    I had quite a few wipes as I worked my way through this one. One thing it showed is I had gotten lazy and sloppy, I'm switching over to green gear when stats are similar enough even if a bit lower to reduce repair costs hehe.

    First Named) even though I knew i needed to move out of the earthquake i would still wipe as I wouldn't react fast enough at times . So I'm hoping all the regular instances get my skills improved and better so I'm ready for heroics .

    Second Named) another couple wipes, I got mind controlled one time as I stood in the beam too long. I finally did the block one beam at the start with my tank to slow down an add forming, nuke the crap out of the boss, and then hold agro on the adds while I dps the last bit of the boss, My skill level on this fight doesn't bode well for heroic I think... but hopefully will improve.

    Third Named). Another couple wipes. One time I setup my team too far away so was without heals for too long when moving boss through fire. Another time didn't get the guy out of the fire (must have just been touching edge). I also wiped on one of the fire elemental trash first time through. Subtract out my foolishness and not a hard fight .

    Fourth Named) Not sure if it was mentioned, I didn't see it above , DON"T 't kill all the trash doggies. Leave Runty up. He gets an enrage buff if they are all killed and you can't kill him.

    5th boss, I just dps'd through, not really hard but also a bit scared about the heroic version.

    Figure I will go through and farm this a few times tonight before I move on to the other starter dungeon. I dinged 81 when turning in the final quest for the zone, so I'm guessing it will be noticeably easier now.

    Oh one other issue I've had, my mage is pulling agro from my tank, never had to worry bout that in Wrath. I think part of the issue is I my main macro on my pali uses the AoE attack, so will make one for bosses using Crusader Strike. Maybe that will help.


    One question I had.

    On the third named do folks run through the fire letting boss hit from behind to get through faster, or back through the fire? Seems not good to give your back to a named (especially in heroic mode) but found back through was kind fo slow. Maybe need to cut the corner better.

  2. #2

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    Used this to level to 81 and avoid all the ppl in the questing zones. Got it more or less on farm with a random dps dying. Second boss still sometimes is a wipe but slowly perfecting this one. Third and fourth bosses are so damn easy if one follows the right strats.

    Third boss I kill the two fire elementals away from boss down the hallway then simply position dps outside the grate, pickup boss and dps away as I run him through the edge of the fire every few seconds.

    Fourth boss, have been killing 3/4 dogs. Kill boss. Might try without killing any dogs

    Fith boss, run in, have dps near tank. Pop hero and dps. Swap target for boss as he changes. Remove debuff's. Done. I just heal through the adds when they hit my other toons. Since I position the other toons near boss they are getting hit by the tank anyway.

    The instance was somewhat challenging till I got upgrades greens/blues as my toons weren't very geared

  3. #3
    U JELLY?! Toned's Avatar
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    Default Cata - Heroic - Blackrock Caverns

    Rom'ogg Bonecrusher - Pretty much the same as normal except now there are adds that spawn when he casts quake. Make sure you strafe out of quake immediately and keep your tank up. Pre heal before the MS cooldown to avoid waisting mana... use tank cooldowns when you are tanking the adds + the boss. Kill the chains and move IMMEDIATELY or you will die his aoe cleave goes off a hell of a lot faster in heroic. The adds will die to the bosses cleave. Rinse and Repeat.

    Corla, Herald of Twilight - If anyone gets 100 stacks they get MCd and it's a wipe. If any of the adds get 100 stacks they
    Evolve and it's a wipe. Easiest way I found is setup the 2 chars that will be beam tanking
    the side beams. Have them target their add and line them up so they are straight on.
    Then get your other 2 chars wherever you are comfortable with (remember there is a fear). I have
    also stacked 2 toons on each side and like that positioning it's really up to you.

    Finally get your tank and be ready to pull. Use IWT at the start of the fight to get
    your side beam tanks in position while moving your tank up to get threat and beam tank the
    center add. MAKE SURE YOUR SIDE BEAMS ARE IN POSITION. Failing to
    get into the beams right away will cause a wipe. Next use quick
    IWT and keypress back to face the side guys to the boss so that they are looking across from each
    other. At 80 stacks keypress forward out of the beams. Continue dpsing till the debuff
    is about to fall off and keypress back into the beams. Do this 4 or 5 times
    And you got her down.

    Remember to interrupt the fear or stagger tremors. Beam positioning is
    More important than dpsing. Worry about the beams first and dpsing 2nd.

    Karsh Steelbender - Position your dps + heals inside the ring on the pull to avoid getting 1 shot from the lava vents.
    Pull Karsh into the Lava and back out 1-2 stacks is ideal. Start dpsing once he has the debuff. Tank him near the ring so that you can dip back in just before the
    debuff expires. Ideally you'll pick up only 1-2stacks per dip, but this boss is extremely buggy. Keep doing this dip in for 1-2 stacks... dps...right before debuff
    is about to fall off dip back in etc... Once Karsh is up to 9-10 stacks you will need to pop tank cooldowns and watch the damage closely it get rough. Let the debuff fall off at this point, but be ready to dps the adds that spawn
    quick. When the adds die they spawn lava pools so be ready to move, also note that if Karsh gets into one of these lava pools he will gain the debuff again. If this happens make sure that you do not let it fall off. If it falls
    off you will get another set of adds. Once you down the adds repeat the cycle of dipping in for 1 or 2 stacks dps etc..
    Last edited by Toned : 12-16-2010 at 05:04 AM


  4. #4
    Rated Arena Member Kruschpakx4's Avatar
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    cleared it today, the last boss is a bit complicated, use focus unleash elements to taunt his adds, then you can heal your tank and he's taunting back then, those adds do a 96% heal reduce

  5. #5

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    Can you post tips for clearing Krush? How'd you handle the second boss in heroic?

  6. #6

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    Any strats on the first boss would be great, the adds are just killing me.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  7. #7
    Rated Arena Member Kruschpakx4's Avatar
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    first boss, dps the boss, keep earthshock with 9 stacks ready for chains to oneshot them and run out of range
    the adds should get killed by fire elementals/nova/thunderstorm and the tank, oh and yeah dont forget to run away when the adds are comming, they are spawning below each party member and deal a lot of damage when poping out so you have about 1-2 sec to run away when he's casting quake

    2nd boss, well I'm uploading a video, not really hard I'm taking 2 beams and the tank the 3rd

  8. #8
    U JELLY?! Toned's Avatar
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    Managing 2 beams is easier than 3 but either way it is essentially the same thing.

    First boss it's all about the speed in which you kill the chains like krush said. If you 1 shot them you have tons of time to get the hell out of there.


  9. #9

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    What kind of DPS needed for 1st boss, in order to get out chains consistently.

  10. #10

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    I managed to get the first guy down after probably 8 tries, you can't make one mistake at my gear level....

    What I did was use my Thunderstorm right when he did the chains, and it cut them to 1/2 health, and they basically were 1 shot from there.

    Any time I saw him cast Earthquake, I IMMEDIATELY hit my strafe left or right key to avoid getting caught in it on all my guys. Then I grouped up again, put down magma totems to try and AOE the rest of the earth ele spans.


    Last edited by Kicksome : 12-15-2010 at 03:34 PM
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

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