I like the idea with the dual-Holy Paladins, and the double Beacons.
As with the other builds in this thread...
We have a tank's level of DPS.
Two full DPS toons.
And whatever level of DPS two healers are capable of outputting.
But, we gain twice the healing power, which should rock anything that doesn't have an Enrage timer or the equivalent.
There's no Earth Shield, but the entire team receives healing.
2x Heals on the tank, who should have the majority of the threat.
1x Heal on each Shaman (Beacon) and each Paladin gets a heal too.
Very strong vs any kind of AoE/Splash damage.
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