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  1. #1
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    Sep 2008
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    I like the idea with the dual-Holy Paladins, and the double Beacons.

    As with the other builds in this thread...
    We have a tank's level of DPS.
    Two full DPS toons.
    And whatever level of DPS two healers are capable of outputting.

    But, we gain twice the healing power, which should rock anything that doesn't have an Enrage timer or the equivalent.

    There's no Earth Shield, but the entire team receives healing.
    2x Heals on the tank, who should have the majority of the threat.
    1x Heal on each Shaman (Beacon) and each Paladin gets a heal too.
    Very strong vs any kind of AoE/Splash damage.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2

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    Two pallies could be pretty awesome. I'm not using group heals much at all with 2x resto.

    The group heals are just weak when the group has 600k health. I've macro'd healing surge and divided labor. So button 1 heals the 2 dps and button 2 heals the two shaman. Group is usually saved/topped-off in 2 globals.

    So many of the talents and glyphs seem oriented to direct heals that this option worked better for me.

  3. #3

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    the more i think about this, the more i like beacon of light, this could be a lost stronger than 2 resto shaman. I'd have to crunch some numbers and see how scaling works and whatnot.

    I'd be concerned about backup dps.

    Atm, my two resto shaman totems heal between 1900-2100 per tick (total) depending on the character. So a lot of random small aoe can be ignored if it isn't persistent. This frees them up to spam a lot of lightning bolts.

    I have noticed that just 2 dps makes killing things fast an issue. The adds on the last stone core boss and the adds on the last grim batol boss are a lot harder without a 3rd dps.

    On the other hand, the paladin's seem more efficient on healing, so if you never die . . . you never die.

    Very nice theorycrafting.

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