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  1. #11

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    /target Tank
    /castsequence [@targettarget, exists] flame shock, lightning bolt, lightning bolt
    /castsequence [@Tank] reset=combat earth shield, null
    /cast [@Tank] riptide
    Might I suggest adding Earthshocks in there? You can get 2 Earth shocks in before the Flame Shock DoT expires. It should increase your healer DPS with the added benefit of 20% reduced attack speed on the mobs, allowing you to drop 2/2 Judgements of the Just on your tank and add those points to something more useful. Recasting Flame Shock before the DoT expires neuters the overall damage per mana spent.
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  2. #12

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    Thanks for that edit. Adding in Earth Shock was a consistent 1-1.5% improvement on each shaman. Numbers are a little rough, didn't test it much. But I ran the the old macro against the new macro and it outperformed in every fight.

    Very awesome and a big thanks :-)

  3. #13

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    So much of recount is situational, so I don't put a ton of faith in it; however, adding shock glyphs and searing totems on the restos along with earth shock has consistently upped them to 9-11% of damage each.

    So, depending on the fight, the elem shaman does 28% or so and the 2 resto shaman do almost 22% together. They do more dps on trash than bosses, but the drop isn't that big.

    Searing totem helps alot because healers don't have any damage bonuses, so another source of damage is huge. Also, the resto shaman seem to have about the same range as searing totems, so it helps with pulls too.

    If anyone else can see a way to improve the resto-dps it would be awesome. They are real close to a third dps and I almost never cast a direct heal. So far, only 1-2 heals per instance and only if something goes wrong with a pull or a boss.

    I'll play with Earth shock rotations and post an update macro when I get something I like against target dummies. Lava burst seems to hurt dps, takes too long to cast on restos.

  4. #14

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    Well, I might regret this and should have taken a break a few hours ago . . .

    But I swapped out the elem shaman with a mage. The passive heals are a lot stronger than I had thought (still a little over 1k a tick) and I have 2 earth shields, so I think the mage won't be a liability. And now I have one of each armor type.

    I'm stress testing by being an idiot in heroics with bad pulls and not dpsing bosses to see how much aoe I can absorb.

  5. #15

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    Quote Originally Posted by Owltoid View Post
    I love the idea, and always want to encourage new groups and thinking out of the box, but my ego is telling me I have to say this: a team with 4 disc priests is more "invincible" than what you have Their survivability is insane.... INSANE I tell ya!
    4x Atonement http://www.wowhead.com/spell=81749
    When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 15 yards from the enemy target equal to 100% of the damage dealt.

    Will be quite sick

    I just spam smite with my disc priest and that covers like 40% of the healing done. That's in normals though, not geared for HC's yet. (like below 180, so can't queue)

  6. #16

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    Quote Originally Posted by Littleburst View Post
    4x Atonement http://www.wowhead.com/spell=81749
    When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 15 yards from the enemy target equal to 100% of the damage dealt.
    It has a strong appeal, but a lot of talents add nothing to synergy for the team with four discipline. So many buffs don't stack or just overwrite so prematurely.

  7. #17

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    Nice thoughts here, Gunsun.

    In Wrath I ensured that I have an ele shammy in every leveling team in addition to my specced healer (sometimes a resto shammy, sometimes a priest). It really helps to have more healing when needed - either ele healing or respeccing to resto when needed. This is certainly a philosophy I'm going to maintain in Cata. You have taken this a bit farther.

    My caution is that WotLK heroics really are a complete joke right now. I don't believe they give much of an indication of what the Cata dungeons will be like. With my traditional 3 DPS teams my dedicated healers are pretty useless - they cast an acutal heal about 4-5 times a heroic run these days - Riptide or Renew takes care of the rest for me. I certainly don't expect that to be the case in Cata.

    For you, I would guess that the kind of incoming tank damage in Cata dungeons will cause you to have to spend much of your resto time healing. Also, since Blizz seems to be wanting to put more stress on DPS lately I would guess that many of the fights will be based on having very solid DPS to survive. Stacking boss damage buffs or additional adds running in over time that will overwhelm low DPS groups will probably see quite a bit of use in Cata. I think back to running WotLK heroics in quest greens and how many special abilities I had to plan for when battling each of the bosses. Now I completely ignore everything because my DPS is so overpowered that I kill things before special abilities are an issue. In Cata a low DPS group may have a much harder time dealing with all the special tricks bosses throw at us.

    Again, I love the thought, and running heroics now can definitely help you tweak your macros to optimize, but I think your group's performance will change significantly come Cata (as all groups will). I'm excited to see how you fare!
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  8. #18

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    Sounds like a fun group, I love the fact that blizz added ways for all the healers to throw in dps.

    Im working on something similar to Owls' 4 disc priests, im throwing in 1 elly shaman to ramp up the damage of smite. Hoping the group will still be very survivable. Unfortunately theyre only level 17 right now and though ill work on them this weekend, they wont be remotely near 80 by Tuesday.. oh well, i still have my main group =P

    Let us know how it goes!
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  9. #19
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    Still... a pair of Resto Shammies, can easily dual-spec.
    If you need the damage, for an enrage timer or stacking debuff...

    If you're using IS Boxer, have some toggles to add/remove a toon from the healer group to the DPS group.
    Any other software could simply go with keybindings... 1) everyone DPS's; 2) everyone except both Resto's; 3) One resto only, the other is a healer this fight.

    I really like, not focusing on healing at all.
    Just kill the mobs, with the one button spam.
    And concentrate on movement or whatever the mechanic/trick is for the fight.

    I'd hate the slower kill speed, because two resto's looks to be lower dps than one DPS type.
    So that is the trade off: longer runs, slower boss kills.
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  10. #20

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    Quote Originally Posted by Littleburst View Post
    4x Atonement http://www.wowhead.com/spell=81749
    When you deal damage with Smite, you instantly heal a nearby low health friendly party or raid target within 15 yards from the enemy target equal to 100% of the damage dealt.

    Will be quite sick

    I just spam smite with my disc priest and that covers like 40% of the healing done. That's in normals though, not geared for HC's yet. (like below 180, so can't queue)
    Dont forget Divine Ageis, it procs from Atonement. I want to level 3 more Disc, but Disc dont have AoE. This is the only thing lacking. Do you and Owltoid throw out Mind Sear for AoE? Is it weak on Disc?

    Disc Priest
    #showtooltips
    /castsequence [nochanneling] reset=target/combat Penance, Shadow Word: Pain, Smite, Holy Fire, Devouring Plague, Smite, Penance, Smite, Smite, Holy Fire, Smite, Smite,
    /cast Archangel

    My Disc and Boom never runs out of mana anymore. On Hall of Reflection run my 2 EleShammy run out faster now. Probably because of Chain Lightning and Earth Shock and heals.

    My team is similar to GunSun's but i don't have one dedicated healer. I won't know what to do with 2.

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