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  1. #51

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    So im trying to set this up (or something similar), id like to rock a resto shaman who will:

    -Cast earth shield every once in a while on the tank (will have to judge the amount of time it normally takes it to drop)
    -cast riptide on cooldown
    -cast chain heal towards the end of the riptide duration

    Otherwise, run a dps sequence doing shocks and lightning bolts.

    I know I could use a 2 button setup, but im not sure how i keep it from spamming spells on the healing side.

    Curious how you work out the dpsing without spamming too much healing.
    Currently running 10 miners in Eve Online.

  2. #52
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    Lightning Bolt restores mana equal to 40% of the damage you deal, as a Resto Shaman.
    So you could likely include a bunch of Lightning Bolts, as the timer mechanism controlling how often you cast your heals.

    I might go with Earthshield,Null and a reset=combat/alt.
    That way you can force it to recast, but otherwise it is a full Earth Shield at the start of every fight.

    If you're spamming the macro, then the number of GCD's (ie, spells) would likely get you a Chain Heal towards the end of the Riptide; err a bit early, so you get the bonus for sure.
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  3. #53

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    Quote Originally Posted by Redbeard View Post
    So im trying to set this up (or something similar), id like to rock a resto shaman who will:

    -Cast earth shield every once in a while on the tank (will have to judge the amount of time it normally takes it to drop)
    -cast riptide on cooldown
    -cast chain heal towards the end of the riptide duration

    Otherwise, run a dps sequence doing shocks and lightning bolts.

    I know I could use a 2 button setup, but im not sure how i keep it from spamming spells on the healing side.

    Curious how you work out the dpsing without spamming too much healing.
    I have tank healing rotations, healordie, touchup, dps, and mute. They both work off the same "dps" grind, but i shift they target binding on the multiplexer. I jamba I have a healbot tag if a class is an active healer spec and their dps rotation is usually a "token contribution" like your suggestion.

    I will be mashing Backspace, all the non-tanks will be doing their dps rotations. I can with one key turn those dps rotations into the boss (debuffs, manage cooldowns), allout (unmanaged cooldowns), or trash (no cooldowns) macros in jamba (again, those will differ if you have the healbot tag). During the combat runtime I will shift the keybindings to healordie or touchup.

    So if there is a fight that starts out slow and will progress later, like Novos for example. I would have the healer muted and everyone will trash dps. So all the dps are doing their thing and the healbot is doing nothing (mute being just --- for a macro). Then the lich pops and i will shift the dps to boss and the healbot to touchup.

    All the while i am still just tapping backspace into the multiplexer and the multiplexer is pushing keys out to the wow windows. After combat my "buffup" key resets everything to "trash/dps" so I don't accidentally blow heroism / elementals or something.

    I still have access to the keys when the healer is "mute", so if i want to manually toss stuff at them I can do so. its just in the muted state nothing from the backspace button mashing effort is going to the healer.

    I don't roll with earth shield, but I would treat it like a tank buff that the tank would need to maintain and just have an poweraura alert if its missing and manually reapply it.
    Last edited by HPAVC : 12-30-2010 at 03:40 AM

  4. #54

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    Quote Originally Posted by Redbeard View Post
    So im trying to set this up (or something similar), id like to rock a resto shaman who will:

    -Cast earth shield every once in a while on the tank (will have to judge the amount of time it normally takes it to drop)
    -cast riptide on cooldown
    -cast chain heal towards the end of the riptide duration

    Otherwise, run a dps sequence doing shocks and lightning bolts.

    I know I could use a 2 button setup, but im not sure how i keep it from spamming spells on the healing side.

    Curious how you work out the dpsing without spamming too much healing.
    I use a 2-button setup with

    /castsequence [@party1target] reset=3 Flame Shock, Earth Shock, Earth Shock, Water Shield

    /castsequence [@party1] reset=5 Unleash Elements, Chain Heal, Riptide

    UE is a 15s cooldown, so it'll lock out the rest of the sequence until the tail end of Riptide if you have it glyphed {21s}. You can replace Water Shield with Earth Shield, and stick LBs between the shocks.

    I don't personally use Chain Heal at all, it's not worth the cast time and GCD to me, nor do I have TC so no LBs for me {Again, I don't like needing to heal and being caught in a GCD}.
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  5. #55

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    I thought the chain heal might be a nice touch with the 25% buff from the riptide effect, but if its a waste (ive heard other people saying it heals poorly now, too) then i can drop that part.

    Thanks for the ideas folks.

    I forgot about unleash elements, thatll be a nice one to space things out.

    Dumb question here... a couple talents(and the mastery) reference direct heals. Is that anything other than chain heal, healing rain and healing stream? If riptide and the heal from earthshield are affected, then thats good times. If not, then ill probably skip those.

    Thanks.
    Currently running 10 miners in Eve Online.

  6. #56

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    So I was thinking about my own 2-healer team. Here's what I'm thinking about trying:

    Tank: Blood Death Knight
    DPS: 2x Elemental Shaman
    Heals: 2x Holy Paladin

    I've always loved Holy Paladins, and I'm thinking this team could be pretty hot! The main concept behind this will be each Paladin will Beacon of Light on each Shaman (yes, I know I'll lose out on Holy Power this way, but it shouldnt matter), so basically, each time a Paladin casts a heal its 2x heals on the tank, a heal on each Shaman and a heal on each Paladin. That combined with 2x Healing Stream totems should make this combo very survivable.

    I was also going to throw in a Judgment, Holy Shock, Exorcism with each paladin when I can.

    Thoughts?
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  7. #57

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    I originally was going to try a holy pally as healer but got nervous about their lack of group healing mechanics. I know when things get hairy a) i didnt want to hope i had holy power for their cone deal and b) i know when shit hits the fan i cant always rely on my positioning...

    Do you think the 2x healing stream and the single targets getting spread out will be enough to handle heavy aoe damage?

    Other than that, looks pretty awesome.
    Currently running 10 miners in Eve Online.

  8. #58
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    I like the idea with the dual-Holy Paladins, and the double Beacons.

    As with the other builds in this thread...
    We have a tank's level of DPS.
    Two full DPS toons.
    And whatever level of DPS two healers are capable of outputting.

    But, we gain twice the healing power, which should rock anything that doesn't have an Enrage timer or the equivalent.

    There's no Earth Shield, but the entire team receives healing.
    2x Heals on the tank, who should have the majority of the threat.
    1x Heal on each Shaman (Beacon) and each Paladin gets a heal too.
    Very strong vs any kind of AoE/Splash damage.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  9. #59

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    Two pallies could be pretty awesome. I'm not using group heals much at all with 2x resto.

    The group heals are just weak when the group has 600k health. I've macro'd healing surge and divided labor. So button 1 heals the 2 dps and button 2 heals the two shaman. Group is usually saved/topped-off in 2 globals.

    So many of the talents and glyphs seem oriented to direct heals that this option worked better for me.

  10. #60

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    the more i think about this, the more i like beacon of light, this could be a lost stronger than 2 resto shaman. I'd have to crunch some numbers and see how scaling works and whatnot.

    I'd be concerned about backup dps.

    Atm, my two resto shaman totems heal between 1900-2100 per tick (total) depending on the character. So a lot of random small aoe can be ignored if it isn't persistent. This frees them up to spam a lot of lightning bolts.

    I have noticed that just 2 dps makes killing things fast an issue. The adds on the last stone core boss and the adds on the last grim batol boss are a lot harder without a 3rd dps.

    On the other hand, the paladin's seem more efficient on healing, so if you never die . . . you never die.

    Very nice theorycrafting.

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